Sorry, your game crashed. We've got your crash report below which has been automatically reported to us. If you can repeat this crash or know what led to it, please report it here.

150
different users
255
total crashes
9/29/2026
first seen
11/6/2026
last seen


Stack Trace

Fatal Error: EXCEPTION_ACCESS_VIOLATION_WRITE / 0x0

rendersystemvulkan
CRenderThreadVulkan::GPUCrash renderthreadvulkan.cpp:1851
rendersystemvulkan
CRenderThreadVulkan::ExecuteQueuedCommandBuffers renderthreadvulkan.cpp:2131
rendersystemvulkan
CRenderThreadVulkan::PresentInternal renderthreadvulkan.cpp:1390
rendersystemvulkan
CRenderThreadVulkan::Execute renderthreadvulkan.cpp:823
rendersystemvulkan
RT_ExecuteCommandList renderthreadvulkan.cpp:984
rendersystemvulkan
CRenderThreadBase::Dispatch renderthreadbase.cpp:309
rendersystemvulkan
CRenderThreadBase::Run renderthreadbase.cpp:401
rendersystemvulkan
RunVKThread renderdevicevulkan.cpp:97
tier0
ThreadProcWrapped threadtools.cpp:541
tier0
ThreadProcConvert threadtools.cpp:593
KERNEL32
BaseThreadInitThunk :
ntdll
RtlUserThreadStart :


Discuss

It'd be helpful if you could describe what happened when you got this crash. Other users with the same crash will be able to discuss this too. This will help us diagnose and solve this problem.

lo mein
Member
JoinedApr 2025 Posts12 Score6,839
ugh, i dont have overlays and my latest drivers are limited to only security updates now :P
macry
Member
JoinedAug 2023 Posts3 Score4,065
@lo mein Try switching to staging, it's fixed for me there.
Austin
Member
JoinedOct 2021 Posts164 Score3,410
in the editor, I switched from 16:9, then 32:9, very lagging, switched to 21:9 which was very stable, switched back to 32:9 and it crashed due to video memory. I feel like super/ultra-wide setups need more love. shouldn't max out a 5080 16gb's memory playing at 32:9 in the editor.
people
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