Sorry, your game crashed. We've got your crash report below which has been automatically reported to us.
If you can repeat this crash or know what led to it, please report it here.
Stack Trace
Fatal Error: EXCEPTION_ACCESS_VIOLATION_WRITE / 0x0
rendersystemvulkan
antlr3dfaspecialStateTransition :
rendersystemvulkan
antlr3dfaspecialStateTransition :
rendersystemvulkan
antlr3dfaspecialStateTransition :
rendersystemvulkan
antlr3dfaspecialStateTransition :
rendersystemvulkan
antlr3dfaspecialStateTransition :
rendersystemvulkan
antlr3dfaspecialStateTransition :
rendersystemvulkan
antlr3dfaspecialStateTransition :
tier0
ThreadProcWrapped threadtools.cpp:541
tier0
ThreadProcConvert threadtools.cpp:593
KERNEL32
BaseThreadInitThunk :
ntdll
RtlUserThreadStart :
Discuss
It'd be helpful if you could describe what happened when you got this crash. Other users with the same crash will be able to discuss this too. This will help us diagnose and solve this problem.
The first symptom is a capture that comes back as a single flat color; requesting another capture right after times out, and a couple of seconds later the GPU crash dump is written and the editor stops responding. It happened during a scene with many instanced draws (~47k instances) and a camera transition. Engine 26.10.02, NVIDIA, Vulkan.
its me again, i loaded into the game "rubble" and sbox crashed with the usual gpu crash dialog about overlays
again, we are so back!
5mins into rubbleedited:
10mins into rubble
brick by brick, can we get to 20?