Sorry, your game crashed. We've got your crash report below which has been automatically reported to us.
If you can repeat this crash or know what led to it, please report it here.
resourcecompiler
CSOAContainer::FillAttrPartial utlsoacontainer.cpp:669
resourcecompiler
CSOAContainer::FillAttr utlsoacontainer.cpp:687
resourcecompiler
CSOAAttributeReference::operator= utlsoacontainer.h:1032
resourcecompiler
CMorphInstance::AllocContainer morphinstance.cpp:367
resourcecompiler
CMorphInstance::RenderTargetVertexId morphinstance.cpp:821
resourcecompiler
CMorphInstance::Render morphinstance.cpp:451
resourcecompiler
RenderProc compilemorph.cpp:848
resourcecompiler
CResourceCompilerMorphSet::LoadAndRenderBatch::__l44::<T>::operator() compilemorph.cpp:996
resourcecompiler
std::invoke type_traits:1801
resourcecompiler
std::_Func_impl_no_alloc<T>::_Do_call functional:1005
tier0
std::_Func_class<T>::operator() functional:1057
tier0
CCallQueue::CallQueuedInternal callqueue.h:137
tier0
CMemberFuncJobItemProcessor<T>::Process jobthread.h:740
tier0
CParallelProcessor<T>::Process jobthread.h:919
tier0
CParallelProcessorAbstract<T>::Run jobthread.h:592
tier0
CThreadedJob::Execute jobthread.cpp:1684
tier0
CThreadPool::ServiceJobAndRelease jobthread.cpp:1230
tier0
CJobThread::Run jobthread.cpp:519
tier0
CThread::ThreadProc threadtools.cpp:6828
tier0
ThreadProcWrapped threadtools.cpp:541
tier0
ThreadProcConvert threadtools.cpp:593
KERNEL32
BaseThreadInitThunk :
ntdll
RtlUserThreadStart :
It'd be helpful if you could describe what happened when you got this crash. Other users with the same crash will be able to discuss this too. This will help us diagnose and solve this problem.
Changing the import scale to 0 wasn't intentional but rather an accident when copying a value from the calculator that has a different decimal format which resets the value to 0 when pasted into the import scale field.