Sorry, your game crashed. We've got your crash report below which has been automatically reported to us.
If you can repeat this crash or know what led to it, please report it here.
animationsystem
AnimTagID::{ctor} animgraphids.h:72
animationsystem
CSelectorAnimNode::CreateUpdateNode selectoranimnode.cpp:140
animationsystem
CAnimGraphModelBinding::InitializeNodesRecurs animgraphmodelbinding.cpp:282
animationsystem
CAnimGraphModelBinding::InitializeNodesRecurs animgraphmodelbinding.cpp:269
animationsystem
CAnimGraphModelBinding::InitializeNodesRecurs animgraphmodelbinding.cpp:269
animationsystem
CAnimGraphModelBinding::InitializeNodesRecurs animgraphmodelbinding.cpp:269
animationsystem
CAnimGraphModelBinding::CAnimGraphModelBinding animgraphmodelbinding.cpp:40
animationsystem
CAnimationGraph::CreateModelBinding animationgraph.cpp:145
meshsystem
CModel_Imp::AppendModelMeshesAndAnimations model_imp.cpp:586
meshsystem
CModel_Imp::SetupRuntimeDerivedData model_imp.cpp:828
meshsystem
CModel_Imp::InitFromV0Data model_imp.cpp:103
meshsystem
CModelTypeManager::FinalizeResource meshsystem.cpp:543
engine2
CLoadingResource::FinalizeLoadRequest loadingresource.cpp:1257
engine2
CResourceSystem::FinalizeOrAdvanceLoadingManifests resourcesystem.cpp:1796
engine2
CResourceSystem::ExecuteResourceManifestRequests resourcesystem.cpp:1899
engine2
CResourceSystem::Update_Internal resourcesystem.cpp:2512
engine2
CResourceSystem::ForceSynchronizationAndBlockUntilManifestLoaded resourcesystem.cpp:2870
engine2
CResourceSystem::CreateResourceManifestInternal resourcesystem.cpp:2129
engine2
CResourceSystem::BlockingLoadResourceByName resourcesystem.cpp:1197
engine2
Glue::Resources::GetModel glue_resources.cpp:43
engine2
Exports::Glue_Resources_GetModel interop.engine.cpp:14951
It'd be helpful if you could describe what happened when you got this crash. Other users with the same crash will be able to discuss this too. This will help us diagnose and solve this problem.
Texture.Loadwith athumb:path loads the whole model including its animgraph, and one of the ~150 cloud models I was loading nulls out inCSelectorAnimNode::CreateUpdateNode. Native crash so try/catch does nothing, game just won't launch.Heads up if you're loading random workshop models in bulk, one bad one kills the whole game. Doing it lazily helps but it'll still crash when someone scrolls onto it.
Would be nice if the animgraph binding just bailed instead of crashing.