Sorry, your game crashed. We've got your crash report below which has been automatically reported to us.
If you can repeat this crash or know what led to it, please report it here.
rendersystemvulkan
operator& texturebits.h:35
rendersystemvulkan
TextureSpecification_t::ComputeTextureDimension texturebase.h:162
rendersystemvulkan
CTextureBase::ComputeTextureDimension texturebase.h:488
rendersystemvulkan
CBufferedDescriptorSetVulkan::UpdateBindingsAndSwitch buffereddescriptorsetvulkan.cpp:115
rendersystemvulkan
CRenderDeviceVulkan::UpdateGlobalPerFrameDescriptorSet renderdevicevulkan.cpp:8489
rendersystemvulkan
CRenderDeviceVulkan::BeginSubmittingDisplayLists renderdevicevulkan.cpp:3777
engine2
CSceneSystem::SubmitAllDisplayLists scenesystem.cpp:5799
engine2
CSceneSystem::AtFinish scenesystem.cpp:6275
engine2
CSceneSystem::Thread_RenderPartitionInternalFinal<T> scenesystem.cpp:3727
engine2
CSceneSystem::Thread_RenderPartitionInternalAlmostFinal scenesystem.cpp:3805
engine2
CSceneSystem::Thread_RenderPartitionInternal scenesystem.cpp:3818
engine2
CSceneSystem::Thread_RenderPartition scenesystem.cpp:3848
tier0
CThreadedJob::Execute jobthread.cpp:1684
tier0
CThreadPool::ServiceJobAndRelease jobthread.cpp:1230
tier0
CJobThread::Run jobthread.cpp:519
tier0
CThread::ThreadProc threadtools.cpp:6828
tier0
ThreadProcWrapped threadtools.cpp:541
tier0
ThreadProcConvert threadtools.cpp:593
KERNEL32
BaseThreadInitThunk :
ntdll
RtlUserThreadStart :
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