Sorry, your game crashed. We've got your crash report below which has been automatically reported to us.
If you can repeat this crash or know what led to it, please report it here.
KERNELBASE
RaiseException :
coreclr
SfiNextWorker exceptionhandling.cpp:4009
coreclr
DispatchExSecondPass exceptionhandling.cpp:4310
coreclr
HandleManagedFault excep.cpp:6194
coreclr
CLRVectoredExceptionHandlerShim excep.cpp:7129
ntdll
RtlpCallVectoredHandlers :
ntdll
RtlDispatchException :
ntdll
KiUserExceptionDispatch :
engine2
FastDelegate1<T>::InvokeStaticFunction utldelegateimpl.h:1190
engine2
FastDelegate1<T>::operator() utldelegateimpl.h:1150
engine2
CManagedProceduralLayerRenderer::Render sceneview.cpp:557
engine2
ProcessProceduralLayer scenesystem.cpp:3986
engine2
RenderAView::__l50::<T>::operator() scenesystem.cpp:4182
engine2
std::invoke type_traits:1801
engine2
std::_Func_impl_no_alloc<T>::_Do_call functional:1005
tier0
CThreadedJob::Execute jobthread.cpp:1684
tier0
CThreadPool::ServiceJobAndRelease jobthread.cpp:1230
tier0
CJobThread::Run jobthread.cpp:519
tier0
CThread::ThreadProc threadtools.cpp:6833
tier0
ThreadProcWrapped threadtools.cpp:546
tier0
ThreadProcConvert threadtools.cpp:598
KERNEL32
BaseThreadInitThunk :
ntdll
RtlUserThreadStart :
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Took this screenshot just before crashing, hotbar preview images load incorrectly:
Took this screenshot just before crashing, hotbar preview images load incorrectly: