Sorry, your game crashed. We've got your crash report below which has been automatically reported to us.
If you can repeat this crash or know what led to it, please report it here.
engine2
memcpy memcpy.asm:163
engine2
drmp3__on_read_memory dr_mp3.h:3322
engine2
drmp3_init_internal dr_mp3.h:2987
engine2
drmp3_init_memory_with_metadata dr_mp3.h:3390
engine2
drmp3_init_memory dr_mp3.h:3409
engine2
CAudioMixerWaveMP3::OpenHandle snd_wave_mixer_mp3.cpp:154
engine2
CAudioMixerWaveMP3::SetSamplePosition snd_wave_mixer_mp3.cpp:233
engine2
Exports::StmHTMLSrfc_RemoveBrowser interop.engine.cpp:9452
coreclr
RhpNewVariableSizeObject AllocFast.asm:228
engine2
Exports::g_pAudioDevice_SendOutput interop.engine.cpp:10194
AUDIOSES
TraceWASAPI_IAudioRenderClient_GetBuffer :
AUDIOSES
CAudioRenderClient::GetBuffer :
SDL3
SDL_GetAudioStreamDataAdjustGain SDL_audiocvt.c:1393
SDL3
SDL_PlaybackAudioThreadIterate SDL_audio.c:1203
SDL3
PlaybackAudioThread SDL_audio.c:1318
SDL3
SDL_RunThread SDL_thread.c:344
SDL3
RunThread SDL_systhread.c:46
SDL3
thread_start<T> thread.cpp:97
KERNEL32
BaseThreadInitThunk :
ntdll
RtlUserThreadStart :
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