Sorry, your game crashed. We've got your crash report below which has been automatically reported to us.
If you can repeat this crash or know what led to it, please report it here.
tier0
`anonymous namespace'::MimallocErrorCallback memalloc.cpp:356
tier0
_mi_error_message options.c:612
tier0
mi_block_next internal.h:1081
tier0
mi_page_malloc_zero alloc.c:49
tier0
mi_theap_malloc_small_zero_nonnull alloc.c:149
tier0
_mi_theap_malloc_zero_ex alloc.c:236
tier0
mi_theap_umalloc alloc.c:311
tier0
_mi_theap_realloc_zero alloc.c:389
tier0
mi_theap_realloc alloc.c:410
tier0
mi_realloc alloc.c:439
tier0
`anonymous namespace'::AllocatorRealloc memalloc.cpp:90
tier0
MemAlloc_Realloc memalloc.cpp:176
tier0
CUtlString::AllocMemoryBlock utlstring.cpp:58
tier0
CUtlString::SetDirect utlstring.cpp:95
tier0
CUtlString::Set utlstring.cpp:108
engine2
MeshGlue::CreateRenderMesh glue_mesh.cpp:25
engine2
Exports::MeshGlue_CreateRenderMesh interop.engine.cpp:20942
engine2
b3Body_SetTransform body.cpp:1008
coreclr
Object::TryEnterObjMonitorSpinHelper object.inl:142
coreclr
ObjectNative::Monitor_TryEnter_FastPath objectnative.cpp:210
It'd be helpful if you could describe what happened when you got this crash. Other users with the same crash will be able to discuss this too. This will help us diagnose and solve this problem.