- Added new Grenadier class with grenade mechanics, particles, sounds, and icon
- New Rocketman class with rocket projectile, particles, trail, and sounds
- Added both new classes to Gun Game
- Self-kill display added
- Spawn protection with invulnerability sync, particle effect, and hit feedback suppression
- Ping added to scoreboard
- Grenades damage props (owned/enemy/unowned), apply forces to rigid bodies
- Guided rocket logic, laser targeting, model rotation with velocity
- Applied explosion forces to PlayerController
- Damage display for explosives; occlusion update
- Prevented shooting/class selection while respawning
- Chat fixes, pause menu fix, mode voting hide option
- Map and NPC performance improvements
- Damage display refactor/improvements
- Networked ragdoll fixes
- Scene/lighting fixes; UI fixes for recent s&box update
- Weapon spread accuracy improvements, class priority ordering
- Player outlines restored with various fixes for team/non-team modes
- Improved self/teammate explosion logic
- Reduced drop and damage; ownership/explosion logic fixes