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Constructors
lock
BaseSoundComponent
Fields
lock
SoundHandle
Properties
data_object
Distance
data_object
DistanceAttenuation
data_object
DistanceAttenuationOverride
data_object
Falloff
data_object
Force2d
data_object
MaxRepeatTime
data_object
MinRepeatTime
data_object
Occlusion
data_object
OcclusionOverride
data_object
OcclusionRadius
data_object
Pitch
data_object
PlayOnStart
data_object
ReflectionOverride
data_object
Reflections
data_object
Repeat
data_object
SoundEvent
data_object
SoundOverride
data_object
StopOnNew
data_object
TargetMixer
data_object
Volume
Methods
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ApplyOverrides
functions
StartSound
functions
StopSound
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TestSound
menu
Api
Components
BaseSoundComponent
Distance
float
Distance
{
get
;
set
;
}
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