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Game Jam III

Ends Fri 25 Sep
ThemeOne More Round

The jam is running. Build something, or play the entries.

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Api
Components
BaseSoundComponent
OcclusionRadius
chevron_left Components
class
BaseSoundComponent

Constructors

lockBaseSoundComponent

Fields

lockSoundHandle

Properties

data_objectDistancedata_objectDistanceAttenuationdata_objectDistanceAttenuationOverridedata_objectFalloffdata_objectForce2ddata_objectMaxRepeatTimedata_objectMinRepeatTimeremove_circleOcclusiondata_objectOcclusionEnableddata_objectOcclusionOverrideremove_circleOcclusionRadiusdata_objectPitchdata_objectPlayOnStartremove_circleReflectionOverrideremove_circleReflectionsdata_objectRepeatdata_objectReverbEnableddata_objectReverbOverridedata_objectSoundEventdata_objectSoundOverridedata_objectStopOnNewdata_objectTargetMixerdata_objectVolume

Methods

lockApplyOverridesfunctionsStartSoundfunctionsStopSoundlockTestSound
OcclusionRadius
Legacy occlusion radius. No longer used by the simulation.
propertyobsolete
float OcclusionRadius { get; set; }
Obsolete. OcclusionRadius is no longer used by the simulation.
Declared in Sandbox.BaseSoundComponent ยท Assembly Sandbox.Engine
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