s&
family_starAbout
newspaperBlog
published_with_changesChanges
business_centerWorkshop
sprintDashboard
gamesGames
sprintGame Charts
delivery_truck_speedMap Charts
forumForum
docsDocs
docsDocumentation
dashboardApi Reference
inputLog in with Steam
chevron_leftChange Language
简体中文
English
Русский
Español
Português-Brasil
Deutsch
日本語
Français
Polski
Türkçe
한국어
Pirate
Italiano
ไทย
繁體中文
Українська
Čeština
Nederlands
Magyar
Dansk
Suomi
Svenska
Norsk
Ελληνικά
Română
Български
Tiếng Việt
Bahasa Indonesia
Español-Latinoamérica
العربية

Constructors

lockBaseSoundComponent

Fields

lockSoundHandle

Properties

data_objectDistance
data_objectDistanceAttenuation
data_objectDistanceAttenuationOverride
data_objectFalloff
data_objectForce2d
data_objectMaxRepeatTime
data_objectMinRepeatTime
data_objectOcclusion
data_objectOcclusionOverride
data_objectOcclusionRadius
data_objectPitch
data_objectPlayOnStart
data_objectReflectionOverride
data_objectReflections
data_objectRepeat
data_objectSoundEvent
data_objectSoundOverride
data_objectStopOnNew
data_objectTargetMixer
data_objectVolume

Methods

lockApplyOverrides
functionsStartSound
functionsStopSound
lockTestSound
menu
Api
Components
BaseSoundComponent
BaseSoundComponent
Sandbox.BaseSoundComponent   account_tree Derives from Component
abstractclassAssembly: Sandbox.Engine

Inheritence

Component
BaseSoundComponent
SoundBoxComponent
SoundPointComponent

Constructors

BaseSoundComponent

Fields

SoundHandle

Properties

Distance
DistanceAttenuation
DistanceAttenuationOverride
Falloff
Force2d
MaxRepeatTime
MinRepeatTime
Occlusion
OcclusionOverride
OcclusionRadius
Pitch
PlayOnStart
ReflectionOverride
Reflections
Repeat
SoundEvent
SoundOverride
StopOnNew
TargetMixer The mixer we want this sound to play through
Volume

Methods

ApplyOverrides
StartSound
StopSound
TestSound
people
Log in to reply
You can't reply if you're not logged in. That would be crazy.
  • News
  • About
  • Docs
  • FAQ
  • Forum
  • Discord
  • Twitter