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Properties

data_objectAssemblyNamedata_objectBuildResultdata_objectBuildSuccessdata_objectDiagnosticsdata_objectFileSystemdata_objectGeneratedCodedata_objectGroupdata_objectIsBuildingdata_objectNamedata_objectNeedsBuilddata_objectOutputdata_objectUseAbsoluteSourcePaths

Methods

functionsAddReferencefunctionsAddSourcePathfunctionsDependencyIndexfunctionsDisposefunctionsGetConfigurationfunctionsHasReferencefunctionsMarkForRecompilefunctionsNotifyFastHotloadfunctionsSetConfigurationfunctionsUpdateFromArchivefunctionsWatchForChanges

Static Methods

functionsAddBaseReferencefunctionsAddEditorReferencefunctionsAddToolBaseReferencefunctionsStripDisabledTextTrivia
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Api
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Compiler
UseAbsoluteSourcePaths

bool UseAbsoluteSourcePaths { get; set; }

Summary

During development we use absolute source paths so that debugging works better. In a packed/release build it's good to use relative paths instead, just to avoid exposing the builder's file system.
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