float
AngularDrag
{
get;
set;
} Description
Amount of air drag to be applied to angular movement/rotation. Default is 1.
This should take into account object's rotation and surface area in direction of rotation, unlike <see cref="P:Sandbox.PhysicsBody.AngularDamping" />.
See <see cref="P:Sandbox.PhysicsWorld.AirDensity" /> and <see cref="P:Sandbox.PhysicsBody.DragEnabled" />.
Return
User Comments