float
LinearDrag
{
get;
set;
} Description
Amount of air drag to be applied to linear movement (i.e. not rotational movement). Default is 1.
This should take into account object's rotation and surface area in direction of movement, unlike <see cref="P:Sandbox.PhysicsBody.LinearDamping" />.
See <see cref="P:Sandbox.PhysicsWorld.AirDensity" /> and <see cref="P:Sandbox.PhysicsBody.DragEnabled" />.
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