Position | Position of this body in world coordinates. |
World | The physics world this body belongs to. |
Rotation | Rotation of the physics body in world space. |
Scale | Scale of the physics body (obsolete). |
Velocity | Linear velocity of this body in world space. |
AngularVelocity | Angular velocity of this body in world space. |
MassCenter | Center of mass for this physics body in world space coordinates. |
LocalMassCenter | Center of mass for this physics body relative to its origin. |
OverrideMassCenter | Indicates if the mass center is calculated or set directly. |
Mass | Mass of this physics body. |
GravityEnabled | Whether gravity is enabled for this body. |
EnableCollisionSounds | Whether to play collision sounds. |
GravityScale | Scale the gravity relative to the physics world's gravity. |
UseController | Indicates if a controller is created for this physics body. |
EnableTouch | Enables touch callbacks on all physics shapes of this body. |
EnableTouchPersists | Sets persistent touch events on all shapes of this body. |
EnableSolidCollisions | Sets solid collisions on all shapes of this body. |
BodyType | Movement type of the physics body. |
AutoSleep | Indicates if the body can automatically go to sleep after inactivity. |
Transform | Transform of this physics body. |
ShapeCount | Number of shapes belonging to this body. |
Shapes | All shapes that belong to this body. |
Enabled | Indicates if the body is enabled. |
MotionEnabled | Controls physics simulation on this body. |
Sleeping | Indicates if the body is sleeping to save performance. |
SpeculativeContactEnabled | If enabled, the body will move slightly ahead each frame (obsolete). |
Parent | The physics body this body is attached to, if any. |
SelfOrParent | Returns the parent body or itself if no parent exists. |
PhysicsGroup | The physics group this body belongs to. |
LinearDamping | Generic linear damping of the body. |
AngularDamping | Generic angular damping of the body. |
LinearDrag | Linear drag of the body (obsolete). |
AngularDrag | Angular drag of the body (obsolete). |
DragEnabled | Indicates if drag is enabled (obsolete). |
Inertia | The diagonal elements of the local inertia tensor matrix. |
InertiaRotation | The orientation of the principal axes of the local inertia tensor matrix. |
Density | Average density of all physics shapes of this body. |
LastWaterEffect | Time since last water splash effect. |
SurfaceMaterial | Sets the surface material on all child physics shapes. |
Surface | Surface of the physics body. |
GroupName | Name of the body in its group. |
GroupIndex | Index of the body in its physics group. |
OnIntersectionStart | Event triggered when an intersection starts. |
OnIntersectionUpdate | Event triggered when an intersection is updated. |
OnIntersectionEnd | Event triggered when an intersection ends. |
Locking | Locking mechanism for the physics body. |