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PlayerController
.Pressed
Component
Pressed
{
get
;
set
;
}
Description
The object we're currently using by holding down USE
Return
User Comments
Fields
DebugFootsteps
Properties
Body
BodyCollider
BodyHeight
BodyMass
BodyRadius
CameraOffset
DuckedHeight
DuckedSpeed
EnableFootstepSounds
EnablePressing
EyeAngles
EyeDistanceFromTop
EyePosition
EyeTransform
FeetCollider
FootstepMixer
FootstepVolume
GroundComponent
GroundFriction
GroundObject
GroundVelocity
GroundYaw
Headroom
HideBodyInFirstPerson
Hovered
IsClimbing
IsDucking
IsOnGround
IsSwimming
JumpSpeed
Mode
Pressed
ReachLength
Renderer
RotateWithGround
RotationAngleLimit
RotationSpeed
RunSpeed
ShowColliderComponents
ShowCreateBodyRenderer
ShowRigidbodyComponent
StepDebug
ThirdPerson
TimeSinceGrounded
TimeSinceUngrounded
ToggleCameraModeButton
UseAnimatorControls
UseButton
UseCameraControls
UseInputControls
Velocity
WalkSpeed
WishVelocity
Methods
BodyBox
CreateBodyRenderer
CreateRagdoll
Jump
OnJumped
PlayFootstepSound
PreventGrounding
StartPressing
StopPressing
TraceBody
UpdateAnimation
UpdateDucking
UpdateLookAt