The EyeAngles
property of the PlayerController
class represents the direction in which the player is looking. This property is synchronized across the network, ensuring that all clients have a consistent view of where the player is looking.
The EyeAngles
property of the PlayerController
class represents the direction in which the player is looking. This property is synchronized across the network, ensuring that all clients have a consistent view of where the player is looking.
Use the EyeAngles
property to get or set the direction the player is looking. This can be useful for determining the player's view direction for aiming, interacting with objects, or controlling camera orientation.
// Example of setting the EyeAngles property PlayerController playerController = new PlayerController(); playerController.EyeAngles = new Angles( 0, 90, 0 ); // Look to the right // Example of getting the EyeAngles property Angles currentEyeAngles = playerController.EyeAngles; Console.WriteLine($"Player is looking at: {currentEyeAngles}");