I wish this wasn't a sealed class. Inside it, lots of values are hard-coded (like the check for jumping). I wanted to get a simple CanJump() method but hit a brick wall.
I wanted to apply impulsetoRigidbody on a Player Controller. I was tweaking and about to do 10 backflips. So if you ever get in that situation remember about PreventGrounding() and apply shitton of force on that sausage, boy is heavy.
CanJump()method but hit a brick wall.PreventGrounding()and apply shitton of force on that sausage, boy is heavy.