I wish this wasn't a sealed class. Inside it, lots of values are hard-coded (like the check for jumping). I wanted to get a simple CanJump() method but hit a brick wall.
I wanted to apply impulsetoRigidbody on a Player Controller. I was tweaking and about to do 10 backflips. So if you ever get in that situation remember about PreventGrounding() and apply shitton of force on that sausage, boy is heavy.
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You can't reply if you're not logged in. That would be crazy.
CanJump()method but hit a brick wall.PreventGrounding()and apply shitton of force on that sausage, boy is heavy.