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Constructors
functions
PlayerController
Fields
crop_din
DebugFootsteps
Properties
data_object
AccelerationTime
data_object
AimStrengthBody
data_object
AimStrengthEyes
data_object
AimStrengthHead
data_object
AirFriction
data_object
AltMoveButton
data_object
Body
data_object
BodyCollider
data_object
BodyCollisionTags
data_object
BodyHeight
data_object
BodyMass
data_object
BodyRadius
data_object
BrakePower
data_object
CameraOffset
data_object
ColliderObject
data_object
DeaccelerationTime
data_object
DuckedHeight
data_object
DuckedSpeed
data_object
EnableFootstepSounds
data_object
EnablePressing
data_object
EyeAngles
data_object
EyeDistanceFromTop
data_object
EyePosition
data_object
EyeTransform
data_object
FeetCollider
data_object
FootstepMixer
data_object
FootstepVolume
data_object
GroundComponent
data_object
GroundFriction
data_object
GroundIsDynamic
data_object
GroundObject
data_object
GroundSurface
data_object
GroundVelocity
data_object
Headroom
data_object
HideBodyInFirstPerson
data_object
Hovered
data_object
IsClimbing
data_object
IsDucking
data_object
IsOnGround
data_object
IsSwimming
data_object
JumpSpeed
data_object
LookSensitivity
data_object
Mode
data_object
PitchClamp
data_object
Pressed
data_object
ReachLength
data_object
Renderer
data_object
RotateWithGround
data_object
RotationAngleLimit
data_object
RotationSpeed
data_object
RunByDefault
data_object
RunSpeed
data_object
ShowColliderComponents
data_object
ShowCreateBodyRenderer
data_object
ShowRigidbodyComponent
data_object
StepDebug
data_object
ThirdPerson
data_object
TimeSinceGrounded
data_object
TimeSinceUngrounded
data_object
ToggleCameraModeButton
data_object
UseAnimatorControls
data_object
UseButton
data_object
UseCameraControls
data_object
UseFovFromPreferences
data_object
UseInputControls
data_object
UseLookControls
data_object
Velocity
data_object
WalkSpeed
data_object
WishVelocity
Methods
functions
BodyBox
functions
CreateBodyRenderer
functions
CreateRagdoll
functions
Jump
functions
OnJumped
functions
PlayFootstepSound
functions
PreventGrounding
functions
StartPressing
functions
StopPressing
functions
TraceBody
functions
UpdateAnimation
functions
UpdateDucking
functions
UpdateLookAt
menu
Api
Components
PlayerController
RunByDefault
bool
RunByDefault
{
get
;
set
;
}
Summary
If true then the player will run by default, and holding AltMoveButton will switch to walk
people
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