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Constructors

functionsSkinnedModelRenderer

Properties

data_objectAnimationGraphdata_objectBoneMergeTargetdata_objectCreateBoneObjectsdata_objectMorphsdata_objectOnAnimTagEventdata_objectOnFootstepEventdata_objectOnGenericEventdata_objectOnSoundEventdata_objectParametersdata_objectPlayAnimationsInEditorScenedata_objectPlaybackRatedata_objectRootMotiondata_objectSceneModeldata_objectSequencedata_objectShouldShowMorphsEditordata_objectShouldShowParametersEditordata_objectShouldShowSequenceEditordata_objectUseAnimGraph

Methods

functionsClearIkfunctionsClearParametersfunctionsClearPhysicsBonesfunctionsGetAttachmentfunctionsGetBoneObjectfunctionsGetBoneTransformsfunctionsGetBoneVelocitiesfunctionsGetBoneVelocityfunctionsGetBoolfunctionsGetFloatfunctionsGetIntfunctionsGetRotationfunctionsGetVectorremove_circlePostAnimationUpdatefunctionsSetfunctionsSetBoneTransformfunctionsSetIkfunctionsSetLookDirectionfunctionsTryGetBoneTransformfunctionsTryGetBoneTransformAnimationfunctionsTryGetBoneTransformLocal
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Api
Classes
SkinnedModelRenderer
Sequence

SequenceAccessor Sequence { get; set; }

Summary

Allows playback of sequences directly, rather than using an animation graph. Requires SkinnedModelRenderer.UseAnimGraph disabled if the scene model has one.
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