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Constructors

functionsSkinnedModelRenderer

Properties

data_objectAnimationGraph
data_objectBoneMergeTarget
data_objectCreateBoneObjects
data_objectMorphs
data_objectOnAnimTagEvent
data_objectOnFootstepEvent
data_objectOnGenericEvent
data_objectOnSoundEvent
data_objectParameters
data_objectPlayAnimationsInEditorScene
data_objectPlaybackRate
data_objectRootMotion
data_objectSceneModel
data_objectSequence
data_objectShouldShowMorphsEditor
data_objectShouldShowParametersEditor
data_objectShouldShowSequenceEditor
data_objectUseAnimGraph

Methods

functionsClearIk
functionsClearParameters
functionsClearPhysicsBones
functionsGetAttachment
functionsGetBoneObject
functionsGetBoneTransforms
functionsGetBoneVelocities
functionsGetBool
functionsGetFloat
functionsGetInt
functionsGetRotation
functionsGetVector
functionsPostAnimationUpdate
functionsSet
functionsSetBoneTransform
functionsSetIk
functionsSetLookDirection
functionsTryGetBoneTransform
functionsTryGetBoneTransformAnimation
functionsTryGetBoneTransformLocal
menu
Api
Classes
SkinnedModelRenderer
Sequence

SequenceAccessor Sequence { get; set; }

Summary

Allows playback of sequences directly, rather than using an animation graph. Requires SkinnedModelRenderer.UseAnimGraph disabled if the scene model has one.
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