Status

As you play with developing in s&box, you will notice some things are weird, missing, or suck. We are aware.

Here's the current status of key features and missing functionality you'll run into.

Name Description
Audio 🟢 Can play sounds, music, voice chat, can play them positionally or 2D<br>🟢 Audio processing, effects system<br>🟢 Lip sync<br>🟠 No auto voice ducking
Multiplayer 🟢 Can create server, join server, sync vars, gameobjects, rpcs<br>🟢 Dedicated server support<br>🟠 No error handling, permissions
UI 🟢 Razor and Panel class UI, full style sheets, transitions, transforms, animation, world panels
Scenes 🟢 Can create scene, gameobject, components, play, stop
Controller 🟢 Controller input<br>🟠 UI navigation with virtual cursor, missing element navigation, on-screen keyboard
Navigation 🟢 Recast navmesh, agents, pathfinding, links
Platforms 🟢 Windows<br>🟠 Is likely to expand in the future, just not a priority
Hammer/Maps 🟢 Create + Load maps, brushwork, props, lights, select + launch map in game<br>🟢 Can use GameObjects
VR 🟢 Easy to develop for, built-in components<br>🟠 Accessibility, user experience needs work, needs more testing
Particles 🟢 Create particle effects, emitters, sprite rendering, model rendering, trails, lights, velocity, collision<br>🟢 Totally moddable and extendable<br>🟠 No built in line renderer, motion vectors, normals
Standalone 🟢 Can export games to standalone 🟠 Need explicit license from Facepunch + Valve to distribute
Physics 🟢 Full 3D and 2D physics, great performance + stability
Editor 🟢 Scene editor, editor tools, inspector, editor apps, key re-binding
2D 🟢 2D physics, ortho camera<br>🟠 Basic sprite support<br>🔴 No 2d editor mode
GameResources 🟢 Custom game resource types, with inspector editing<br>🟠 No binary writing support yet
Terrain 🟢 Heightmap import, free-form painting, grass/detail models<br>🟢 Pretty good performance
Animation 🟢 Valve's animgraph system, events, IK, animated ragdolls, morphs<br>🟠 Some advanced features currently rely on an undocumented format
PostProcessing 🟢 Shader support, camera-based post-process base component





Created 19 Jan 2024
Updated 15 Jun 2025