Screen-Space Reflections

SSR is done in three steps

  • Intersection
    • Uses the [G-Buffer] and [Screen Space Tracing] right after we do the Depth Pre-Pass, uses the result from last frame reprojected with [Motion]
  • Denoising
    • Accumulates the result and makes it pretty taking off the rough edges
  • Compositing
    • Sets the texture to be composited with [Dynamic Reflections]





Created 28 Jul 2025
Updated 28 Jul 2025