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Screen-Space Reflections
Screen-Space Reflections
Screen-Space Reflections
SSR is done in three steps
Intersection
Uses the [G-Buffer] and [Screen Space Tracing] right after we do the Depth Pre-Pass, uses the result from last frame reprojected with [Motion]
Denoising
Accumulates the result and makes it pretty taking off the rough edges
Compositing
Sets the texture to be composited with [Dynamic Reflections]
Created 28 Jul 2025
Updated 28 Jul 2025