Hide-and-seek game mode where a seeker can raycast-tag hiders, who die into ragdolls and switch to a spectator camera. Players get a flashlight and an optional night vision effect, with UI for a crosshair, round timer, and a gate that hides until at least two players join. It is built from scene components that handle input, spawning, RPC-driven state sync, and simple camera and post-process control.