globals.cs

Utility extensions and a tiny global holder. Adds GameObject extension methods to find a named child or to search a GameObjectDirectory by exact name, and defines a _game static class with a CurrentlySelectedMap string defaulting to "despawn.fate".

Reflection
using Sandbox;

public static class GameObject_Extensions
{
	public static GameObject GetChild(this GameObject go, string n)
	{
		foreach (var c in go.Children)
		{
			if (c.Name == n)
				return c;
		}
		
		return null;
	}
}

public static class _game {
	public static string CurrentlySelectedMap {get;set;} = "despawn.fate";
}

public static class Directory_Extensions {
	public static GameObject FindbyName(this GameObjectDirectory Directory, string Name) {
		foreach (var obj in Directory.FindByName(Name)) {
			if (obj.Name == Name)
				return obj;
		}
		return null;
	}
}