In the past 20 days, development of DXRP has been at full force. Overall, the project is becoming its own thing apart from the nicked origins and day-by-day becoming more faithful to the original DarkRP experience.
This post will highlight the major updates from the past 20 days of development.
1. The Baton This is just a more powerful fist for beating people about, will be expanded in future.2. Hand Cuffs This is similar to the arrest stick.
Left click to arrest, right click to unarrest. It has a 1 second cooldown for now and it's pretty tricky to cuff a player who's actively avoiding so be accurate and hope they don't have a gun.
When someone is arrested they're stripped, removed from their job and put in jailFrom here they can pay bail, escape (if they see sunlight, they'll be unarrested) or be pardoned.
The mayor also has cuffs but can only pardon people.
Doors can now be owned by a job group, this is mainly PD and one apartment build where their main doors are public (to prevent people from hogging the entire building)
These are the active things behind the scenes keeping DXRP ticking.
The most notable ones are (which aren't covered by other sections):
Door reclaimer: This will sell doors of disconnected players Glass repairer: Will repair glass after a prolong period of no breakage. Perf System: Will freeze all rigid bodies (on all clients) when there's major performance issues.
When the mayor dies, they'll now be demoted. Not sure how this will play out but generally the police should protect the mayor's life and there's a real consequences to having shitty laws (coming soon).
You'll now get a overlay when looking at something with health (or a description). It will show the health, state and whatever else.
For props it shows the owner and the current prop health.
Prop Health....
This is temporary and is just a cope for the lack of moderation for the moment. It requires a full clip to really break props and you can heal them with medics or reinforce.