Our current lobby-based system will transition to a network of Official servers distributed by region (EU, US, AU, RU), with scaling based on player demand. These official servers will feature:
- Centralized moderation by a dedicated staff team
- Built-in reporting system for player issues
- Direct moderation for serious violations
- Consistent rules and gameplay experience across all regions
As popularity grows, we'll expand to support third-party servers with:
- Independent configuration options
- Custom economy systems
- Server-specific rules and staff teams
- Option to participate in the global ban system from official servers
This approach resembles Rust's server ecosystem, creating a balance between official and community-run experiences. To maintain quality standards across the network and prevent the issues that plague current DarkRP servers, third-party monetization will require approval through authorized channels only.
The end goal is to create a cohesive network where players can enjoy both the consistency of official servers and the variety of community servers, all while maintaining core gameplay standards and preventing exploitative practices.
Mafia n Printers, joke. Thanks i guess.