- Full controller support with a deliberate layout: `A` jump (double-tap for noclip), `B` duck, `X` use, `Y` Human/Hotdog swap, bumpers cycle slots, triggers attack, `L3` run, `R3` third person, D-Pad Up flashlight, D-Pad Down tap for God Mode (noclip collision while noclipping) or hold 1.5 s to suicide, D-Pad Left push-to-talk, D-Pad Right Freecam, `Back` scoreboard.
- Freecam FOV zoom now works on controller — hold the zoom button (`LT`) and move the right stick; mouse behavior is unchanged.
- Run and Duck were both bound to the left stick click — Duck now lives on `B`, which also makes descending in noclip work on controller.
- God Mode and Toggle Noclip Collision were both bound to D-Pad Down, so one press toggled God Mode and popped the noclip warning at the same time — God Mode keeps D-Pad Down, and on controller the same button toggles noclip collision while noclip is active — the `Share` button was avoided because Windows Game Bar captures it for screenshots.
- The freecam settings panel (sliders and switches) still needs a mouse — on controller you can toggle freecam, fly, zoom, and swap models, but not adjust the panel.
- Chat and Spray are deliberately unbound on controller (chat needs a keyboard anyway).
- Holding D-Pad Down to suicide has no on-screen hold progress indicator yet — the result notice is the only feedback.
- On controller, God Mode can't be toggled while noclipping (D-Pad Down switches to the collision toggle there) — toggle it before entering or after leaving noclip.