- Damage is now only ever applied on the host — stray client-side damage calls can no longer corrupt local health state or trip host-only death logic.
- Fall damage is only reported from the owning player's machine, closing a path where a landing observed on the host's copy could apply the damage twice.
- The voice-indicator UI now cleans up its per-player glow-smoothing state after players leave.
- HUD performance: nameplates and the voice list only rebuild per-frame while someone is actually speaking, and scoreboard rows track the displayed rounded ping instead of the raw value — idle HUD panels no longer rebuild every frame.
- The Voices UI component moved from the leftover `Facepunch.UI` namespace to `WalkerPlus.UI`, with the system scene reference updated to match.
- Ban-list documentation corrected: `GetBannedList` returns a snapshot, not a live view.
- Kill feed entries, sent notices, undo notifications, and the flatline death sound could be silently lost under packet loss — the four RPCs delivering them were accidentally unreliable, because passing explicit `NetFlags` to an RPC attribute replaces the reliable default.
- Shock damage played no sound at all — it referenced a sound asset that doesn't exist. It now plays the standard hurt sound until a dedicated shock sound is added.
- The right-click context menu's open sound referenced a nonexistent asset and never played; it now uses the UI select sound.
- The `ban` console command could mistake an all-digit player name for a Steam ID — only 17-digit values starting with `7656` are treated as SteamID64s now.
- Dead kicked-player tracking in the game manager — it was written on kick and cleared on disconnect, but never read.
- A dead controller-input branch checking the nonexistent `SpawnMenu`/`InspectMenu` input actions.
- Fall damage is computed on the falling player's client and trusted by the host (clamped to 0–100) — a modified client can skip its own fall damage. A proper fix means moving the calculation host-side.
- No dedicated shock-damage sound asset exists yet; shock shares the generic hurt sound.
- The spawn-menu UI components (`SpawnMenu*`, `VerticalMenu`, `PanelSwitcher`, `InputHint`) are unreferenced scaffolding awaiting the spawn menu, and kill-feed NPC victim icons never show because victim tags aren't populated yet.