Damage-modifying event listeners can no longer heal a player by reporting negative damage — modified damage is clamped to zero before it is applied.
System chat messages (deaths, kicks, bans) are no longer processed on dedicated servers, matching the existing kill-feed guard.
Nameplate and voice-list speaking glows now compute their smoothed amplitude once per frame instead of twice, so the glow animates at the intended speed.
God Mode players who fell out of the world on a remote client were never teleported back and fell forever. The host was writing the rescue position directly onto a client-owned player, but transform updates only flow from the owner outward — the teleport now runs on the owning client through a host-only RPC that also clears interpolation and velocity.
The scoreboard mute button could keep showing the old state after clicking it — the row now refreshes whenever the muted state changes, not just when kills, deaths, or ping happen to move.
Input hints for binds without a glyph texture rendered as an empty panel; they now fall back to showing the button origin as text.
Toggling Freecam when no HUD screen panel exists froze the player: input was disabled while nothing drove the camera. The toggle now aborts cleanly instead of soft-locking.
Damage direction indicators no longer touch a player component that may already be invalid during the death frame.
The unused `Shake` camera-noise effect — its last caller was already removed in an earlier cleanup, the class itself remained.
A dead `wasDead` field on notice panels that was written but never read.
The "My Menu Option" editor-menu template stub left over from project scaffolding.