Update 0.9 tears the old spawn down and builds a whole prison in its place.
A completely rebuilt prison: the old spawn is gone and a full facility stands in its place
A new main hall with steel columns, roof trusses, skylights and sunlight pouring through
Cell Block A: two floors of barred, furnished cells with a catwalk, stairs and cameras
The Ore Vault: a glass floor you can walk on, with gems, gold and loaded carts glowing underneath
A spawn plaza with a checkpoint booth, bollards and hanging signs that point you where to go
Mine 1 is now an open quarry with rock terraces, rails, carts, a headframe and a conveyor
A Hall of Fame billboard on the quarry rim that carries the leaderboards
The pond courtyard: a natural two-part pond with a wooden footbridge, a fishing dock, trees, reeds, boulders and a stepping stone path
A whole world outside the walls: roads, parking with prison buses, an exercise yard, cell houses, warehouses, a boiler house with its smokestack, a water tower, guard towers, fences and forest
An arcade corner under its own neon sign
A recreation area with a court, weights, vending machines and lockers
The Kingpin mine has a new home: a vault court of marble and gold with braziers, lamps, rope lines, a counting table and a furnace pouring molten gold
Gold Rush, a signature perk on the Golden Pan: a sell bonus for as long as you hold it
Signature perks now show in the vault, at the blacksmith and on the chat hover card
A new cinematic colour look for the whole world
Menus and the HUD keep their own crisp colours and their glow under the new look
Real lights everywhere: lamps, fires and neon now actually light what is around them
Lights in Cell Block A, the guard booths and the Kingpin court now cast real shadows
Shadows from far away lights switch off on their own to keep the frame rate up
The sun and the sky were re-aimed so they match each other
The guard booth was rebuilt with a glazed cabin, a service window, floodlights and a fitted interior
The cafeteria tables were rebuilt in steel with six seats, a tray and a cup
The picnic table was rebuilt board by board
Multiple hall props were rebuilt in more detail, and the bushes are now beech
The cell house, warehouse, boiler house and admin building were rebuilt
The new guard booth and tables have more accurate collision, so you can walk under the roof edge and between the seats
Distant buildings and props draw with lighter models
The fishing water now follows the real shape of the pond
The chat hover card is wider, so a pickaxe with a perk fits on one line
The west road was moved clear of the quarry
Fixed the picnic table legs poking up through the table top
Fixed broken lettering on signs
Fixed surfaces that flickered where two of them overlapped
Fixed visible seams on several textures
Fixed glowing surfaces that looked washed out or did not glow at all
Fixed being able to cast a line onto the grass beside the pond
Fixed rope lines in the Kingpin court ending in mid air
Fixed the Kingpin furnace pouring from the wrong place