29 changes in this update

Added

8 changes
  • New unified interaction system for items, tools, and machines.

  • Ability to carry resources in hands.

  • Context-sensitive actions (place, interact, drop).

  • Dedicated equip/unequip slots (hands).

  • Quest system is now data-driven.

  • Dynamic quest objectives reacting to player actions.

  • Quest arrow guiding you to the right location.

  • Dev/testers can now skip to specific quests.

Improved

8 changes
  • Clearer, contextual prompts for interactions.

  • Upgraded raycast/selection logic (better target picking).

  • Smoother transitions when picking up, dropping, equipping.

  • Third-person targeting now uses camera, not character body.

  • Doors animate more naturally with consistent speed.

  • Quest HUD redesigned (clearer titles, progress, indicators).

  • Save/load system now preserves quest state.

  • General performance improvements.

Fixed

7 changes
  • Carried items couldn’t be dropped → now works.

  • Prompts no longer remain stuck on screen.

  • Interaction input is ignored while in menus.

  • Held objects dropping below floor → fixed.

  • Ownership/physics issues when detaching objects.

  • Quest saves no longer reset to the first objective.

  • Quest arrows no longer point to the wrong location.

Removed

4 changes
  • Old per-item interaction system.

  • Previous “Use” logic (menus now open cleanly via player intent).

  • Random pop-ups when looking at objects.

  • Hardcoded quest system.

Known Issues

2 changes
  • Only one quest active at a time (side quests later).

  • Performance optimizations for quest arrows still in progress.