Streets and ground rework - the roads, sidewalks, ground tiles and fences that make up the town are now drawn from the same batched system as the grass, where each one used to be a separate object with its own collision. That is roughly another 1,800 objects gone from the level.
Town draw distance - far away blocks of town are no longer drawn or given collision until you get close, then stream in as you approach.
Lighter level - between this and the grass rework the level now carries about a tenth of the live objects it launched with. Expect smoother frame rates and quicker loading, most of all on lower end machines.
Shadows - sun shadows were floating away from the things casting them and only looked sharp right under the camera. They now sit on the ground where they belong and hold up across the street.
Fog - distance fog was not actually showing up anywhere in the level. It is now, so the far end of town fades out instead of just stopping.
Camera clipping - fixed the ground breaking up into dots when the RC camera sat low to the road, and the horizon no longer jumps when you switch between on foot and the car.