DESTRUCTION!

1.3
18 September 2026
Areas
13 changes in this update

Added

10 changes
Gameplay
  • Destruction multiplier - lamp posts, letterboxes, parking meters and phone boxes now feed a DESTRUCTION multiplier that stacks on top of your trick combo. Break some stuff, land some tricks, get that money. Crash the landing and you lose it.

  • Corner Store - new shop selling energy drinks with different buffs: faster feet, higher jumps, or both, for a minute or so. Still balancing, so for now drinks pause during time trials. Leaderboard times stay earned, not bought.

  • Trainer retired - permanent speed and jump upgrades are gone in favour of the drinks. Cars, paint and car upgrades are untouched.

  • Ring pickup animation - grabbed rings now fly up, spin out and shrink away instead of blinking out of existence. More dopamine per ring.

UI
  • Compass - some of you finished the tutorial and didn't know where to go next. There is now a compass across the top of the screen and every Garage is marked on it at all times, even when it's behind you. Just point and drive.

  • Mode switch prompt - you lot are foaming at the mouth to drive, so the key for swapping between on foot and RC car now stays on screen, bottom left. It always shows your actual key bind.

  • Buff timers - active drinks show as round badges in the top left with a ring that drains as the buff runs out.

  • Trick readout - the destruction multiplier shows alongside AIR TIME and SPIN, and the whole readout has moved to the bottom right.

  • Abandon hint - hold to abandon now stays under the timer for the whole of a time trial, not only after you press the key.

  • Controls screen - back on startup.

Fixed

3 changes
  • Ring sound - the pickup sound went missing in hosted sessions after rings were networked. They ring again.

  • Joiner rings - when joining another player's game, rings could be picked up on foot but not in the car. Fixed.

  • Trainer notice - removed a stray notice that replaced the controls screen on first load.