I'm going to post all updates and progress about my Game Boy Advance emulator for s&box in this thread for the meantime as a sort of pseudo-blog until it's eventually available on sbox.game, feel free to ask any questions about the project here!
Since the video demo, I've went ahead and fixed a lot of glaring bugs and issues present in many games which I will show here.
In Pokémon FireRed and LeafGreen, Professor Oak and the player's sprite literally never showed up in the intro cutscene. That's been fixed:
Since the video demo, I've went ahead and fixed a lot of glaring bugs and issues present in many games which I will show here.
In Pokémon FireRed and LeafGreen, Professor Oak and the player's sprite literally never showed up in the intro cutscene. That's been fixed:
Mario Kart: Super Circuit has been vastly improved, everything in-game was a horribly garbled assortment of graphical bugs because of a broken decompression algorithm. I've now fixed that plus the game speeding up at the intro and cup selection:
The same bug also affected other games as well including the copyright screen for Pokémon FireRed and LeafGreen and also DOOM II for some reason.
Lastly, both Pokémon Mystery Dungeon: Red Rescue Team and Pokémon FireRed and LeafGreen had a bug with the audio in memory being overwritten that caused instruments playing flat in some songs which never happened in the original hardware. This has been fixed.
There's many more bugs still present in other games, but it's beginning to look a lot more polished. I'll continue working on this neat little side-project in the meantime.













