Update 25.11.19

Started by matt · 9 months ago · 10 replies · 559 views

#1
matt
Facepunch
JoinedApr 2021 Posts260 Score2,045
Update 25.11.19 : news/update-25-11-19
#2
Titanovsky
Member
JoinedSep 2021 Posts319 Score3,518
I absolutely support these words: "I want to give opportunities to the next generation, like Valve did me. We can all win together". You're already doing a lot for us, you're one of the most open gamedev studios, you give the opportunity for making money and now you're preparing a license with 0% royalti, which is just wow. That's why I've been waiting for s&box release since 2017 🔥
#3
piC0peek
Member
JoinedSep 2021 Posts20 Score3,826
<3
#4
Papa Brickolini
Member
JoinedApr 2021 Posts88 Score6,081
When s&box succeeds, we all succeed. Love it.
#5
K3rhos
Member
JoinedJul 2023 Posts58 Score680
🔥🔥🔥🔥
#6
chesiren
Member
JoinedJul 2021 Posts5 Score3,221
VR breaking right when i started a project on it last weekend, damn i'm unlucky. i hope it gets fixed quickly
#7
G+
Member
JoinedFeb 2024 Posts73 Score3,075
>editor now is usable on linux
>jiggle bones for cosmetics
>razor auto completion, syntax highlighting, a intellisense


this week update was peak 


#8
Cash
Member
JoinedAug 2022 Posts1 Score1,030
That physgun model is beautiful, great job, RIck. However, your stepper motors should have 4 wires > to a stepper motor driver in line before connecting to >  the SOB. I can see why you decided to simplify it with only 2 wires each, though.
#9
Aleph
Member
JoinedAug 2022 Posts59 Score755
Yay, Razor syntax highlighting and open source financing!
Great work from Conna on the Network culling as well.
#10
mahalis
Member
JoinedDec 2021 Posts2 Score0
Absolutely lovely work on the physgun model. So many great little details.
#11
Doctor
Member
JoinedJan 2025 Posts41 Score5,975
I love the new physgun model. <3
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