Update 26.01.21

Started by matt · 7 months ago · 9 replies · 445 views

matt
Facepunch
JoinedApr 2021 Posts245 Score2,045
Update 26.01.21 : news/update-26-01-21
Titanovsky
Member
JoinedSep 2021 Posts316 Score3,178
I wonder Map Editor will be ready, will Hammer Editor 2 be removed? 🤔
G+
Member
JoinedFeb 2024 Posts72 Score3,075
Envmap baking is great awesome beautiful
prime
Member
JoinedFeb 2025 Posts26 Score2,073
amazing

i like the way for expansions buil-in already features like player animations/hands/models/guns/open source project wants to see it more
This is a good entry point for beginners and for quickly creating a variety of games from scratch, not just clickers i think
More features like this, more game variations, more audience. 
Braxen 🐟
Member
JoinedJun 2021 Posts185 Score165
based
TwinsD
Member
JoinedOct 2022 Posts47 Score4,930
Great work !
Diane
Member
JoinedNov 2025 Posts7 Score100
absolute cinema

The MAZZTer
Member
JoinedJul 2024 Posts21 Score0
For "Envmaps Baking" IMO you should support .NET Streams for both the SaveToVtex and WriteFile (WriteStream?) APIs if you're not already. Byte arrays will work fine for small amounts of data but someone somewhere is going to try to stuck a gigabyte texture in one and then you've got problems. Supporting Streams allows you to internally use a small buffer to transfer any amount of data. Maybe this isn't possible (I don't know what SaveToVtex needs to do internally), but even if not, you still get support for being able to integrate with existing Stream types like NetworkStream and so forth.
Papa Brickolini
Member
JoinedApr 2021 Posts87 Score5,939
Cool stuff 🍻
PootyPootixMate
Member
JoinedAug 2021 Posts1 Score62
Will there be any Linux support for tools in any foreseeable future?
people
Log in to reply
You can't reply if you're not logged in. That would be crazy.