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Apr 2021 238 posts
Update 26.01.28 : news/update-26-01-28
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Jul 2023 58 posts
🔥🔥🔥
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Jul 2022 85 posts
Thank you for the update
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Nov 2025 12 posts
EGoriy 6 Months Ago edited 6 Months Ago
Okey
Hammer - Time to Yield...


edit 01/31/26
I was wrong


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Aug 2022 177 posts
need my shadows2 after diddy gi please
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Apr 2021 84 posts
Amazing stuff this week
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Sep 2021 301 posts
Just post a fucking awesome screen by my friend Dada using Indirect Light Volumes, thanks FP
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Sep 2021 14 posts
Great job as always
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Aug 2021 8 posts
Great update!
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Oct 2022 47 posts
 Amazing work ! 
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Feb 2024 69 posts
This week was a optimization week awesome!!!
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Aug 2022 6 posts
AMAZING
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Jan 2025 35 posts
Obg sam você foi o dono do novo update 😛
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Jun 2023 2 posts
cool
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Sep 2022 4 posts
"We've made Mesh Traces (SceneTrace.UseRenderMeshes) editor-only" NOOO I was abusing this and it made for a good visual effect! I was able to shoot beems into the eye sockets of this big ass skeleton I;m working on and use the mesh detection to illuminate the inside of the skull. Really minor thing. but the rest of the progress is awesome dudes. Sam is fucking cracked. 
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Jul 2022 3 posts
very nice :) 
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Jul 2021 2 posts
SceneTrace.UseRenderMeshes

bring back this :/

people
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