Update 26.01.28

Started by matt · 7 months ago · 16 replies · 433 views

#1
matt
Facepunch
JoinedApr 2021 Posts265 Score2,045
Update 26.01.28 : news/update-26-01-28
#2
K3rhos
Member
JoinedJul 2023 Posts58 Score680
🔥🔥🔥
#3
Grafis
Member
JoinedJul 2022 Posts85 Score3,322
Thank you for the update
edited 7 months ago#4
EGoriy
Member
JoinedNov 2025 Posts14 Score5,175
Okey
Hammer - Time to Yield...


edit 01/31/26
I was wrong


#5
Asphaltian
Member
JoinedAug 2022 Posts180 Score1,473
need my shadows2 after diddy gi please
#6
Papa Brickolini
Member
JoinedApr 2021 Posts88 Score6,136
Amazing stuff this week
#7
Titanovsky
Member
JoinedSep 2021 Posts324 Score3,958
Just post a fucking awesome screen by my friend Dada using Indirect Light Volumes, thanks FP
#8
Domkri λ
Member
JoinedSep 2021 Posts14 Score2,440
Great job as always
#9
Saandy
Member
JoinedAug 2021 Posts8 Score4,157
Great update!
#10
TwinsD
Member
JoinedOct 2022 Posts47 Score4,930
 Amazing work ! 
#11
G+
Member
JoinedFeb 2024 Posts76 Score3,100
This week was a optimization week awesome!!!
#12
clearly
Member
JoinedAug 2022 Posts7 Score1,050
AMAZING
#13
Doctor
Member
JoinedJan 2025 Posts42 Score6,050
Obg sam você foi o dono do novo update 😛
#14
Jumper
Member
JoinedJun 2023 Posts2 Score660
cool
#15
MrDrSirman
Member
JoinedSep 2022 Posts4 Score210
"We've made Mesh Traces (SceneTrace.UseRenderMeshes) editor-only" NOOO I was abusing this and it made for a good visual effect! I was able to shoot beems into the eye sockets of this big ass skeleton I;m working on and use the mesh detection to illuminate the inside of the skull. Really minor thing. but the rest of the progress is awesome dudes. Sam is fucking cracked. 
#16
lisa_burgers💗❤67
Member
JoinedJul 2022 Posts3 Score120
very nice :) 
#17
byplt
Member
JoinedJul 2021 Posts2 Score385
SceneTrace.UseRenderMeshes

bring back this :/

people
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