Update 26.01.28

Started by matt · 9 months ago · 16 replies · 473 views

matt
Facepunch
JoinedApr 2021 Posts272 Score2,420
Update 26.01.28 : news/update-26-01-28
K3rhos
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JoinedJul 2023 Posts58 Score680
🔥🔥🔥
Grafis
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JoinedJul 2022 Posts87 Score3,362
Thank you for the update
edited 8 months ago#4
EGoriy
Member
JoinedNov 2025 Posts17 Score6,045
Okey
Hammer - Time to Yield...


edit 01/31/26
I was wrong


Asphaltian
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JoinedAug 2022 Posts182 Score1,473
need my shadows2 after diddy gi please
Papa Brickolini
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JoinedApr 2021 Posts90 Score6,401
Amazing stuff this week
Titanovsky
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JoinedSep 2021 Posts349 Score5,018
Just post a fucking awesome screen by my friend Dada using Indirect Light Volumes, thanks FP
Domkri λ
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JoinedSep 2021 Posts14 Score2,550
Great job as always
Saandy
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JoinedAug 2021 Posts8 Score4,257
Great update!
TwinsD
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JoinedOct 2022 Posts47 Score4,945
 Amazing work ! 
G+
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JoinedFeb 2024 Posts79 Score3,365
This week was a optimization week awesome!!!
clearly
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JoinedAug 2022 Posts7 Score1,050
AMAZING
Doctor
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JoinedJan 2025 Posts44 Score6,540
Obg sam você foi o dono do novo update 😛
Jumper
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JoinedJun 2023 Posts2 Score660
cool
MrDrSirman
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JoinedSep 2022 Posts5 Score210
"We've made Mesh Traces (SceneTrace.UseRenderMeshes) editor-only" NOOO I was abusing this and it made for a good visual effect! I was able to shoot beems into the eye sockets of this big ass skeleton I;m working on and use the mesh detection to illuminate the inside of the skull. Really minor thing. but the rest of the progress is awesome dudes. Sam is fucking cracked. 
lisa_burgers💗❤67
Member
JoinedJul 2022 Posts3 Score120
very nice :) 
byplt
Member
JoinedJul 2021 Posts3 Score405
SceneTrace.UseRenderMeshes

bring back this :/

people
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