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Apr 2021 163 posts
Update 26.02.25 : news/update-26-02-25
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Aug 2021 18 posts
noice
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Sep 2021 14 posts
goatttttttt
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May 2023 8 posts
Let's Go!
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May 2021 6 posts
W
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Jul 2024 2 posts
W update. 🗣️🔥
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May 2021 6 posts
Getting better every week, amazing!
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Jul 2023 36 posts
Insanely cool, that's some great improvements !
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Jul 2024 1 post
Coolitic 26 days ago edited 25 days ago
this won't noticeably lose precision until at least 200 days

W/ 52-bits in the significand, it would last much longer than that. At a ~1 micro-second interval (accurate enough for virtually all use-cases), a 64-bit float should last for: 2^52 / 1000 / 1000 / 60 / 60 / 24 = ~52k days.

As a small criticism, if you used integers instead of floats, it would never lose precision (it would just have a much higher hard-cap, rather than a lower "soft-cap" that gradually gets buggier).

When you need to accumulate many small amounts into a much larger amount, floating-point is simply not a good fit, because the advantage of floating-point disappears in that scenario. That's the reason that all the system-time functions across different operating-systems use integers (usually as micro- or nano-seconds). At an interval of 1 micro-second, a 64-bit unsigned integer timer would run for ~200m days.
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Feb 2024 48 posts
Nice to see the community also is contributing to s&box
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Feb 2023 4 posts
Nice.
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Aug 2025 1 post
It's good! 
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Jun 2023 2 posts
Ocean When!
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Sep 2021 8 posts
Nice work
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Aug 2023 8 posts
Excellent work, awesome watching this project grow
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Feb 2026 1 post
ty
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Jul 2023 2 posts
Faster iteration means better games, I prefer those personally. - solwllms
SUCH A BANGER OF A LINE 🗣️🗣️🗣️🔥🔥🔥🔥
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