June Update

Started by matt · one year ago · 19 replies · 984 views

#1
matt
Facepunch
JoinedApr 2021 Posts265 Score2,045
June Update : news/june-2025
#2
QuackCocaine
Member
JoinedJul 2021 Posts31 Score165
Sandbox mode my beloved 
#3
tytimp4_
Member
JoinedSep 2022 Posts110 Score40,383
Incredible 🔥🔥🔥🔥🔥🔥🔥
#4
Asphaltian
Member
JoinedAug 2022 Posts180 Score1,473
Lovely 🥰
#5
TubbyCustard™
Member
JoinedOct 2021 Posts27 Score345
Yipee
#6
Kinsou76
Member
JoinedSep 2022 Posts25 Score2,505
So cool
#7
G+
Member
JoinedFeb 2024 Posts76 Score3,100
yesss new prefab  system!!!!
#8
You know
Member
JoinedJul 2022 Posts6 Score2,205
I like it
#9
piC0peek
Member
JoinedSep 2021 Posts21 Score3,826
my beloved
#10
mink
Member
JoinedJul 2023 Posts22 Score285
Love it!
#11
Trundler
Member
JoinedOct 2021 Posts127 Score996
So awesome! Excited to see sandbox mode started up soon.
#12
The MAZZTer
Member
JoinedJul 2024 Posts21 Score0
Interesting idea about having prefabs work like interfaces. It sounds a lot like how HTML allows you to add new elements, you can define them but then hide everything so you just get a clean HTML tag with attributes, which hides the shadow DOM stuff.

With my Unity prefabs I tend to give them a dedicated script on the root object that controls any configurable properties for that prefab.

So maybe a good compromise solution here would be to add a prefab setting that locks all configuration for any prefab setting except the root object and its scripts and their properties. So you can still move it around or scale or rotate it or configure any properties on any script on the root.

This would be more of a developer control to indicate intent. Like controlling code styling. A dev could still go into the prefab itself and turn it off.
#13
Tafu
Member
JoinedDec 2022 Posts2 Score75
big swag, thank you all !
#14
Titanovsky
Member
JoinedSep 2021 Posts324 Score3,973
I've been wanting normal prefabs for a long time, and now there's the announcement of Sandbox Game (I remember Garry saying that s&box would be released after Sandbox Game). Thank you very much, good job.

Once I'm done with work, I'll go back to making games in s&box. All that's left is standalone export in Steam and private server code, and this summer is sure to be wonderful 💪
#15
goodusername16
Member
JoinedApr 2025 Posts1 Score35
The honesty of Facepunch is peak. "We did something new... but it sucked, so we removed it and did what everyone wanted." is way better than "We made the great decision to reimagine our PreFab System(TM) to give developers the best experience possible."
#16
Rossi
Member
JoinedOct 2022 Posts1 Score65
Рад добавлению before, after в UI
#17
Mister Generic
Member
JoinedOct 2021 Posts7 Score605
W Valve with the Engine support
#18
Mallow
Member
JoinedJul 2022 Posts3 Score0
Hey, I really liked working with S&box a few months ago, but now that I'm on Linux it's nigh impossible for me to use the editor. Are there any plans to make a Linux build, even if it's not entirely supported? I know C# is portable, so I'd assume it wouldn't be too difficult to build for Linux. It would be fine if Proton was able to handle the editor. There's massive flickering on the viewport, and a large black square covers it when playing the scene.
#19
matt
Facepunch
JoinedApr 2021 Posts265 Score2,045
You'll switch back to Windows within a few weeks anyway
#20
epicnau
Member
JoinedApr 2025 Posts1 Score375
Sandbox Mode.... I love you
people
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