trophy 1575
Apr 2021 214 posts
June Update : news/june-2025
trophy 165
Jul 2021 30 posts
Sandbox mode my beloved 
trophy 30521
Sep 2022 108 posts
Incredible 🔥🔥🔥🔥🔥🔥🔥
trophy 1250
Aug 2022 165 posts
Lovely 🥰
trophy 345
Oct 2021 26 posts
Yipee
trophy 2510
Sep 2022 25 posts
So cool
trophy 1480
Feb 2024 60 posts
yesss new prefab  system!!!!
trophy 930
Jul 2022 6 posts
I like it
trophy 2401
Sep 2021 15 posts
my beloved
trophy 285
Jul 2023 22 posts
Love it!
trophy 996
Oct 2021 109 posts
So awesome! Excited to see sandbox mode started up soon.
trophy 0
Jul 2024 20 posts
Interesting idea about having prefabs work like interfaces. It sounds a lot like how HTML allows you to add new elements, you can define them but then hide everything so you just get a clean HTML tag with attributes, which hides the shadow DOM stuff.

With my Unity prefabs I tend to give them a dedicated script on the root object that controls any configurable properties for that prefab.

So maybe a good compromise solution here would be to add a prefab setting that locks all configuration for any prefab setting except the root object and its scripts and their properties. So you can still move it around or scale or rotate it or configure any properties on any script on the root.

This would be more of a developer control to indicate intent. Like controlling code styling. A dev could still go into the prefab itself and turn it off.
trophy 20
Dec 2022 2 posts
big swag, thank you all !
trophy 2033
Sep 2021 241 posts
I've been wanting normal prefabs for a long time, and now there's the announcement of Sandbox Game (I remember Garry saying that s&box would be released after Sandbox Game). Thank you very much, good job.

Once I'm done with work, I'll go back to making games in s&box. All that's left is standalone export in Steam and private server code, and this summer is sure to be wonderful 💪
trophy 35
Apr 2025 1 post
The honesty of Facepunch is peak. "We did something new... but it sucked, so we removed it and did what everyone wanted." is way better than "We made the great decision to reimagine our PreFab System(TM) to give developers the best experience possible."
trophy 65
Oct 2022 1 post
Рад добавлению before, after в UI
trophy 605
Oct 2021 4 posts
W Valve with the Engine support
trophy 0
Jul 2022 3 posts
Hey, I really liked working with S&box a few months ago, but now that I'm on Linux it's nigh impossible for me to use the editor. Are there any plans to make a Linux build, even if it's not entirely supported? I know C# is portable, so I'd assume it wouldn't be too difficult to build for Linux. It would be fine if Proton was able to handle the editor. There's massive flickering on the viewport, and a large black square covers it when playing the scene.
trophy 1575
Apr 2021 214 posts
You'll switch back to Windows within a few weeks anyway
trophy 375
Apr 2025 1 post
Sandbox Mode.... I love you
people
Log in to reply
You can't reply if you're not logged in. That would be crazy.