I'm currently working on a small pool game to get to know the editor better and gain some initial experience with game development.
So far, it's actually going pretty well. I've already added all the balls to the game and can hit the cue ball. But now I'm having a problem where collisions aren't being detected very reliably.
Sometimes the cue ball just flies right through the other balls, especially when it’s struck a bit harder.
What can I do to make the collision calculations more accurate?
In the options, I saw that under Physics, you’re supposed to increase the Sub Steps if you’re having problems there. But I’ve already increased it to 10,000, and it’s still happening. Is there something else I need to adjust?
So far, it's actually going pretty well. I've already added all the balls to the game and can hit the cue ball. But now I'm having a problem where collisions aren't being detected very reliably.
Sometimes the cue ball just flies right through the other balls, especially when it’s struck a bit harder.
What can I do to make the collision calculations more accurate?
In the options, I saw that under Physics, you’re supposed to increase the Sub Steps if you’re having problems there. But I’ve already increased it to 10,000, and it’s still happening. Is there something else I need to adjust?