Fatal Error: EXCEPTION_ACCESS_VIOLATION_WRITE / 0x0 - 7761285870

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Bot
Member
JoinedMay 2025 Posts349 Score0
Fatal Error: EXCEPTION_ACCESS_VIOLATION_WRITE / 0x0 - 7761285870 : crashes/d105dee7-72c8-41ca-3090-5ae53b17e085
youmenow1
Member
JoinedJul 2021 Posts5 Score10
Attempted to bake an envmap.
Zendeto
Member
JoinedFeb 2024 Posts7 Score28,433
sbox-2026-10-02.6.log

2026/10/02 22:04:51.3173 [engine/Engine] CSwapChainBase::QueuePresentAndWait() looped for 21 iterations without a present event.
2026/10/02 22:04:51.3588 [engine/RenderSystem] FrameSync: GPU fence wait exceeded 250ms, idling the queue
2026/10/02 22:04:51.5443 [engine/Engine] CSwapChainBase::QueuePresentAndWait() looped for 22 iterations without a present event.
2026/10/02 22:04:53.5944 [engine/RenderSystem] Wrote NVIDIA Aftermath GPU Crash Dump to D:\SteamLibrary\steamapps\common\sbox\aftermath_dumps\core_0.nv-gpudmp
2026/10/02 22:04:53.6514 [engine/RenderSystem] Wrote NVIDIA Aftermath GPU Crash Dump JSON to D:\SteamLibrary\steamapps\common\sbox\aftermath_dumps\core_0.nv-gpudmp.json
2026/10/02 22:04:53.6514 [engine/RenderSystem] ERROR! VK call failed! result = VK_ERROR_DEVICE_LOST (-4) ( vkQueueWaitIdle( VulkanQueue() ) )
2026/10/02 22:04:53.6514 [engine/RenderSystem] FrameSync() failed waiting for 1 fences after 2.543945 seconds, error = VK_ERROR_DEVICE_LOST (-4)
2026/10/02 22:04:53.6514 [engine/RenderSystem] ERROR! VK call failed! result = VK_ERROR_DEVICE_LOST (-4) ( vkQueueSubmit2( pQueue, 1, &submitInfo, pFence->Get() ) )
2026/10/02 22:04:53.6514 [engine/RenderSystem] CONCLUSION: the GPU faulted on a memory address (see above). If no resource is named for it,
2026/10/02 22:04:53.6514 [engine/RenderSystem] relaunch with -gpu_diagnostics so address binding can attribute it.
2026/10/02 22:04:53.6514 [engine/RenderSystem] GPU CRASH DIAGNOSTICS:
2026/10/02 22:04:53.6514 [engine/RenderSystem] Failing call: vkQueueSubmit2( pQueue, 1, &submitInfo, pFence->Get() ) -> VK_ERROR_DEVICE_LOST (-4)
2026/10/02 22:04:53.6514 [engine/RenderSystem] Frame: 106243, queue: graphics
2026/10/02 22:04:53.6514 [engine/RenderSystem] Adapter: NVIDIA GeForce RTX 4070 SUPER (vendor 0x10DE device 0x2783)
2026/10/02 22:04:53.6514 [engine/RenderSystem] Driver: NVIDIA 616.92 (raw 0x9A170000), Vulkan 1.4.351
2026/10/02 22:04:53.6514 [engine/RenderSystem] Memory heap 0 (device local): 2416 MiB used of 11231 MiB budget, 11999 MiB heap size
2026/10/02 22:04:53.6514 [engine/RenderSystem] Memory heap 1 (host): 177 MiB used of 15572 MiB budget, 16340 MiB heap size
2026/10/02 22:04:53.6514 [engine/RenderSystem] Memory heap 2 (device local): 16 MiB used of 198 MiB budget, 214 MiB heap size
2026/10/02 22:04:53.6514 [engine/RenderSystem] Diagnostics: device_fault=yes breadcrumbs=no address_binding=no nv_checkpoints=no
2026/10/02 22:04:53.6514 [engine/RenderSystem] [device_faults]  (2 addresses, 0 vendor infos)
2026/10/02 22:04:53.6514 [engine/RenderSystem]   Address: 0x0000000F002D3C40 (range 0x0000000F002D3C40 - 0x0000000F002D3C4F, precision 0x10) : VK_DEVICE_FAULT_ADDRESS_TYPE_INSTRUCTION_POINTER_FAULT_EXT
2026/10/02 22:04:53.6514 [engine/RenderSystem]     no address attribution: VK_EXT_device_address_binding_report not enabled
2026/10/02 22:04:53.6514 [engine/RenderSystem]   Address: 0x00000010A9925000 (range 0x00000010A9925000 - 0x00000010A9925FFF, precision 0x1000) : VK_DEVICE_FAULT_ADDRESS_TYPE_READ_INVALID_EXT
2026/10/02 22:04:53.6514 [engine/RenderSystem]     no address attribution: VK_EXT_device_address_binding_report not enabled
2026/10/02 22:04:53.6514 [engine/RenderSystem]   Vendor binary: 1938396 bytes written to D:\SteamLibrary\steamapps\common\sbox\gpu_crash_dumps\device_fault_0.bin
2026/10/02 22:04:53.6514 [engine/RenderSystem] CONCLUSION: the GPU faulted on a memory address (see above). If no resource is named for it,
2026/10/02 22:04:53.6514 [engine/RenderSystem] relaunch with -gpu_diagnostics so address binding can attribute it.
2026/10/02 22:04:53.8935 [engine/Engine] CSwapChainBase::QueuePresentAndWait() looped for 23 iterations without a present event.


core_0.nv-gpudmp.JSON

[
  {
    "Base info": {
      "Application name": "sbox.exe",
      "Dump date": "Fri Oct 02 22:04:53 2026",
      "Graphics API": "Vulkan",
      "PID": 30712
    }
  },
  {
    "Display driver info": {
      "Version": "616.92"
    }
  },
  {
    "OS info": {
      "Build number": 26100,
      "Service pack major version": 0,
      "Service pack minor version": 0,
      "Windows major version": 10,
      "Windows minor version": 0,
      "Windows product type": 1
    }
  },
  {
    "GPU info": {
      "Adapter LUID": 43817,
      "Adapter name": "AD104-A"
    }
  },
  {
    "Page fault info": {
      "Access Type": "Read",
      "Client": "Graphics Processing Cluster",
      "Engine": "Graphics",
      "Fault Type": "Failed to translate the virtual address.",
      "GPU virtual address": 71564414976
    }
  },
  {
    "Device info": {
      "Adapter reset occurred": false,
      "Device state": "Error_DMA_PageFault",
      "Engine reset occurred": true
    }
  },
  {
    "Shader infos": {
      "Info": {
        "Shader hash": 7518473093209836524,
        "Shader name": "fragment_02 [shaders_morph_composite.shader_ps]",
        "Shader size": 1024,
        "Shader type": "Fragment"
      }
    }
  },
  {
    "ApplicationName": "core"
  },
  {
    "ApplicationVersion": "2"
  },
  {
    "Active Warps": [
      {
        "GPU PC Address": "fragment_02 [shaders_morph_composite.shader_ps] @ 0x000001c0",
        "Shader mapping": null,
        "Warp count": 55
      }
    ]
  },
  {
    "Faulted Warps": [
      {
        "Fault Description": "A shader instruction caused an MMU fault when accessing memory.\nThis can be caused by shader bugs and binding setup issues, or possibly by a shader compiler bug or shader microcode corruption.",
        "Fault Name": "MMU Fault Error",
        "Shader GPU PC Address": "fragment_02 [shaders_morph_composite.shader_ps] @ 0x000000c0",
        "Shader mapping": null
      }
    ]
  },
  {
    "Fingerprint": {
      "Hash": 17074042063682742650,
      "Quality": 20
    }
  }
] 
Clemixo
Member
JoinedMay 2024 Posts11 Score4,984
baking env map with rtx 5090
MDFL
Member
JoinedJul 2021 Posts9 Score2,160
I genuinely have no idea, not baking envmaps or doing anything graphically intensive like the other guys.
Robi
Member
JoinedAug 2023 Posts7 Score5,939
bloody dxrp

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