List of suggestions

Started by DreamPiece · 10 days ago · 1 reply · 143 views

edited 9 days ago#1
DreamPiece
Member
JoinedJul 2022 Posts17 Score4,951
I thought up a list of suggestions that I think would benefit S&box the most.

#1 Remove Doo and give a proper visual scripting system. I know you're working on some sort of Lua syntax in C#, which I only think would be good if it was accurate enough to Lua cause gmod modders use that language. But I don't think that's enough. Something like Unreal Blueprints or beyond would help S&box grow and prosper by a lot. I volunteer to help test and give feedback on it. No one's ever gonna use Doo cause it discourages thinking outside of the box and can barely do things. Many people are leaving Unreal Engine because they are removing Blueprints. I think you would get a lot of game creators on board if you give S&box something like blueprints. I know it's not easy to make, but I strongly believe it would be worth it. At least start small with it first and listen to the feedback from the people that would use it.

#2 Remove the AI slop. Nobody watches YouTube videos that have AI thumbnails. Nobody is gonna play any game that has an AI thumbnail in it. No effort was put into making something worth playing, and they're probably trying to get money off it. They shouldn't get a cent, nor should they belong on the platform. Roblox already has this AI slop issue, so I don't think S&box should have it too.

#3 Improve Scene mapping. Hammer is a part of Source 2 and was widely used. Idk most of the story, but I don't think that a lot of mappers liked the change. If the scene mapping can surpass Hammer, then it should. It especially needs Instances and Light Baking.

#4 Cinema tools should have things similar to Source Filmmaker. People made many entertaining videos in Gmod and Source Filmmaker. There's room for more insane possibilities for animating movie-like videos in S&box, either for games or videos alone.

#5 Custom player model support. Gmod had it. S&box could benefit from having it too. Maybe have it be for certain games/gamemodes on the platform. A toggleable option for the devs as well, if they want to make a game that allows custom models or not. 

These are what I have for now on what I think would improve S&box and have it get more players/creators on board.
sudintlink
Member
JoinedApr 2026 Posts6 Score1,771
Yeah the custom playermodels just as part of Sandbox mode (the game on the platform) would make sense to include, because you could allow people to play as their avatar or a custom model which can already be done anyway it is just this would make it built-in and not relying on a model changer thing.
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