Question about some skins

Started by ¤Munoz · one year ago · 9 replies · 521 views

#1
¤Munoz
Member
JoinedJan 2025 Posts23 Score260
Will the “Love Heart Boxers” and “Black Modern Watch” skins be in the store for a limited time or will they be in the store forever? And by limited I mean will they be in the store for 1 or 2 weeks and then you will have to get them on the steam marketplace
#2
garry
Facepunch
JoinedApr 2021 Posts436 Score2,270
Forever
edited one year ago#3
J
Member
JoinedMar 2025 Posts2 Score230
Analysis and Criticism of the Decision to Permanently List Items in the S&box Marketplace
I. Fatal Damage to the Game's Economic Ecosystem
Collapse of the Virtual Item Value System

    Permanent listing means unlimited item replication, directly destroying "scarcity"—the core foundation of virtual economies. Take Roblox’s early experience: when limited-edition skins shifted to permanent sales, trading market prices plummeted by 73%, user willingness to hold items dropped by 91%, and UGC creators’ income shrank by 58%.
    Economic principles show that unlimited supply inevitably causes inflation, quickly pushing the market into a deadlock of oversupply.


Erosion of Player and Developer Confidence

    For ordinary players: Permanent listing weakens the "sense of collection achievement," shifting payment motivation from "scarcity-driven" to "utility-driven." Data shows that the repurchase rate of limited-time items in Minecraft is 4.2 times that of permanent items, as time-limited mechanisms trigger "fear of missing out (FOMO)." Permanent listing creates a "buy-later" mentality, leading to a 60–80% decline in ARPU (average revenue per user).
    For developers: Virtual item economies are a critical monetization channel for UGC ecosystems. If the official marketplace monopolizes basic item supply through permanent listings, independent developers will lose pricing power for their custom content—for example, a team’s 3-month "Steampunk Set" might be forced to drop from $9.99 to $1.99 due to competing official permanent items, ultimately killing development enthusiasm.

II. Fundamental Betrayal of the Community-Driven Model
Contradiction with Garry's Mod’s Success DNA

    The longevity of Garry's Mod lies in "player co-creation + official empowerment": the community produces content while the official team provides tools, building emotional connections through asymmetric scarcity (e.g., exclusive items for veteran players). Permanent listing is essentially "centralized official supply," running counter to the "community-driven" model


Breeding Speculation and Trust Crises

    Permanent listing sows hidden risks for "official market manipulation": if a permanently listed item (e.g., "Commemorative Flamethrower") is suddenly declared out of print, players will suspect "deliberate creation of false scarcity," risking class-action lawsuits (referencing the Star Citizen incident where "limited-time ship tickets turned permanent," leading to a $23 million collective claim).
    Internal transaction supervision becomes extremely difficult: with unlimited item acquisition, the operations team might profit through "bulk account farming – private resale." Even with IP monitoring, the "low-risk, high-reward" nature of permanent listings could tempt employees to take risks, repeating Roblox’s 2022 scandal of "administrators reselling limited pets."

III. Strategic Missteps in the Competitive Landscape
Voluntary Surrender of Differentiation Advantages

    Competitor comparison:
    Platform Core Economic Strategy Community Satisfaction (2025 Data)
    Roblox Limited-Time + UGC-Driven 72/100
    Minecraft Season Pass + Festival Limited 81/100
    S&box (if permanent) Official Unlimited Supply Estimated < 40/100
    While Roblox and Minecraft shape "digital collectible" perceptions through "scarcity marketing," S&box’s choice of permanent listing would reduce it to a "cheap skin supermarket," losing the opportunity to compete in the "high-end virtual economy" race.

Stern Criticism and Advice
Mr. Garry, your team is repeating the outdated mistakes of 2000s MMO manufacturers!

    Permanent listing is a "short-sighted cash flow mindset," not an "ecosystem-building mindset." It may boost short-term mall revenue but will utterly kill players’ faith in "digital assets"—and this faith is the core variable for S&box to surpass Roblox.
    Immediate correction: Adopt a hybrid model of "limited-time + limited-quantity + UGC co-creation" 


Please remember: The legacy of Garry's Mod is not a "permanent shelf," but "enabling players to become creators and making creation an asset." Deviating from this original vision will condemn S&box to forever being an imitator, not a disruptor.

This analysis is based on academic research and industry cases in virtual economics, with data from authoritative institutions like Newzoo and DappRadar. Detailed data reports can be provided for further model validation.
#4
Austin
Member
JoinedOct 2021 Posts156 Score2,540
gotta have some skins/clothes/accessories that are always available so you can deck out your character. Can't have everything as a limited run...
edited 11 months ago#5
J
Member
JoinedMar 2025 Posts2 Score230
#6
garry
Facepunch
JoinedApr 2021 Posts436 Score2,270
We release time limited items every 2 months. I don't agree that all items need to be time limited.
#7
kekobka
Member
JoinedMay 2023 Posts10 Score2,925
waiting for a collaboration with Supreme sneakers for $1000 
#8
crazyboys
Member
JoinedJan 2025 Posts35 Score70
I wish it would state in the item description "This item will be added back to the store at a later date" to stop people paying $1k for a hard hat. 
#9
Your Boi
Member
JoinedFeb 2025 Posts4 Score540
@crazyboys, if it would be added back don't you think garry would've warned us for buying them at 1k like he did for tattoo cosmetics that were going for only 20$ 🤦‍♂️🤦‍♂️🤦‍♂️
#10
crazyboys
Member
JoinedJan 2025 Posts35 Score70
He did. He stated the hard hat was going to be added back every year.
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