Building is VERY hard in s&box

Started by 1 · 6 months ago · 6 replies · 472 views

#1
1
Member
JoinedSep 2025 Posts5 Score2,110
I built the first plane in s&box and I just saw that in an update they used my dupe so I wanted to build a tank this time (a functional one with wheel and allat) but it took 3x time to build it on this game compared to gmod because:

1. CTRL isn't slowing you down when u are in no clip.
2. When I get close to grab a thing, the object gets further away to a minimum distance from the player??? why??
3. No collide sometimes doesn't work? Is there a contraption limit?
4. When everything seems fine and working, you dupe it and that duped one suddenly doesnt move or no collides just doesnt exist for some reason.
5. There are not enough basic props to use to build like, in gmod we have 2x2, 32x32, 16x8 and whatever

please facepunch see this i dont know where else to report this to
#2
Battlemanish (DK)
Member
JoinedJul 2024 Posts21 Score14,959
I've met most of these issues too. Hopefully they fix them in the next few patches!
#3
Matrix
Member
JoinedAug 2021 Posts7 Score1,480
1000% agree that building in S&Box feels rough and honestly the lack of basic props for building is quite dissappointing at the moment. Really hope they focus a bit on adding basic props like mentioned above such as 2x2 32x32 aswell as improving movement so you can have more precision while building.

Setting a standard style for props in S&Box would also be great since in Gmod we had HL2 assets and that was the standard style of props which modellers then tried to mimic when creating their own models but S&Box doesn't really have one established at the moment unfortunately.

Movement in S&Box also feels too floaty personally, is it only me that feel this way?
#4
1
Member
JoinedSep 2025 Posts5 Score2,110
I agree, no clip indeed feels as if you are just floating and it has too much swinging, which makes it definitely hard to build. The prop menu is also just too messy, i sometimes dont even understand if the prop i clicked is an addon or not.
#5
devultj
Facepunch
JoinedApr 2021 Posts96 Score3,005
I'll do a pass on noclip controls. What do you want for the prop menu? All props are from the cloud. A prop is not an addon. They're in distinct categories unless they're in a spawnlist.
#6
Fynmar
Member
JoinedJul 2022 Posts6 Score4,118
I also have trouble enjoying the game with the current floaty movement. And I hope there will be an option to turn off all the head movements. Tilting the head left and right when strafing is such a strange feature. 
#7
Matrix
Member
JoinedAug 2021 Posts7 Score1,480
@devultj
The layout for the prop menu is just a solid list of random props from the workshop. Something which Garry's mod currently does is they have different categories for props for example "Construction props", "Comic props", "Builder with General" which makes it way easier to instantly find the prop you're looking for instead of having to know the exact name of it within a specific category like "animal" etc.

There should be more structure to the prop menu rather than just smashing all workshop props of a category into one tab like it currently is. Preferably you'd have workshop props separated from the official facepunch made props to make it feel more structured.

I also believe the size of each image of props in the spawnmenu on s&box is too big which forces you to scroll a lot more in the list to find what you're looking for.

One line in the spawnmenu on gmod fits 9 different props compared to s&box with just 6.
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