Static Meshlet Rendering

Started by matt · 6 months ago · 3 replies · 935 views

#1
matt
Facepunch
JoinedApr 2021 Posts265 Score2,045
We can break static meshes into meshlets / fragments and render them very efficiently, combining draw calls into indirect multi draw calls as well as using GPU occlusion culling. A static map or level can be entirely composed of these for huge benefit.
#2
Sophie
Member
JoinedSep 2022 Posts69 Score4,378
fuck yes
#3
ceitine
Member
JoinedMay 2021 Posts34 Score865
hi can u add this : D
#4
Lockeddd
Member
JoinedJul 2026 Posts4 Score55
OH HELL YEAH
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