Static Meshlet Rendering

Started by matt · 7 months ago · 3 replies · 1,085 views

matt
Facepunch
JoinedApr 2021 Posts273 Score2,450
We can break static meshes into meshlets / fragments and render them very efficiently, combining draw calls into indirect multi draw calls as well as using GPU occlusion culling. A static map or level can be entirely composed of these for huge benefit.
Sophia
Member
JoinedSep 2022 Posts69 Score4,378
fuck yes
ceitine
Member
JoinedMay 2021 Posts37 Score1,410
hi can u add this : D
Lockeddd
Member
JoinedJul 2026 Posts6 Score55
OH HELL YEAH
people
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