using System.Text;
using System.Text.Json.Nodes;
using Sandbox.MovieMaker.Compiled;
namespace Editor.MovieMaker;
#nullable enable
/// <summary>
/// Stores a raw gameplay recording.
/// </summary>
public sealed partial record ProjectSourceClip( Guid Id, MovieClip Clip, JsonObject? Metadata )
{
private bool PrintMembers( StringBuilder builder )
{
builder.Append( $"Id = {Id}" );
return true;
}
}