Sausage Parkour received a large recovery, polish, statistics, and competition update.

This update is not about adding new tracks. Instead, it focuses on making the existing game stronger: cleaner UI, better diagnostics, more reliable stats, improved localization, restored hub systems, and new ways to compare your runs.

No movement, shop prices, rewards, or level balance were changed.


The Security Monitor in the hub has been restored.

The monitor now correctly shows 4 camera feeds again, and the system is smarter about performance. Security cameras now activate only when the player is near the monitor in the hub. When the monitor is not relevant, the cameras stay inactive instead of rendering in the background.

That means the feeds keep their full resolution when you actually use them, while avoiding unnecessary performance cost during normal gameplay.

The old custom chat UI has been removed. Sausage Parkour now uses the built-in S&box platform chat, which is cleaner and easier to maintain.

Controls hints were also improved. The hint panel can be shown or hidden with F, and it no longer causes the mouse cursor to appear unexpectedly during gameplay.

Switching camera view is cleaner too. When you switch to first-person view, your local sausage body no longer blocks the camera. Other players still see your character normally.


The old Discord-only menu was expanded into a full Community section.

It now includes:
  • Discord
  • YouTube
  • Telegram
  • VK
  • Flipsizze Games website
The section was also visually polished to match the black and yellow style of the game menus. Copy buttons now look like real buttons, and the feedback is more honest: the game no longer claims guaranteed clipboard success when the runtime cannot fully confirm it.

A new Credits section was added as well, showing the Sausage Parkour team:
  • Flipsizze — project lead, game design, development
  • RENWRENN — development, level design, testing
  • Jordjii — level design, testing, support

Several UI texts were cleaned up across all supported languages.

This includes controls text, Security Monitor states, leaderboard labels, local player labels, Stats Hub sections, metric titles, headers, and Statistics labels.

The localization files were checked for valid JSON and key parity across all supported languages. The final Stats Hub localization was also verified in-game.

Stats saving is now more reliable.

During testing, we found that some background values could become invalid before being sent to the platform stats service. Those values are now filtered safely so they cannot interrupt the whole stats flush.

Finish diagnostics were cleaned up too. Repeated or post-finish trigger touches no longer create misleading logs that look like fake zero-time finish attempts.

The reward and stat logic were already protected, but now the diagnostic output is much easier to trust.


The first achievement foundation is now in place.

The initial achievement set focuses on meaningful goals:
  • finish Training
  • finish Easy
  • finish Medium
  • finish Hard
  • finish all four levels
  • finish a run with no deaths
  • complete Training with all coins
  • complete a non-Training level with all coins and no deaths
  • collect 10,000 lifetime coins
  • equip a non-default look
The system uses the platform achievement API, and achievement unlock requests are protected so they cannot break level finish, rewards, purchases, or equipment flow.

The biggest visible part of this update is the new Stats Hub.

Stats Hub is available from both the Main Menu and the Pause Menu.

It includes four major sections:
  • Leaderboards
  • Loserboards
  • Hall of Fame
  • Statistics
The goal is to make progress and competition easier to understand without leaving the game.

Leaderboards now focus more clearly on parkour performance.

For each track, you can compare:
  • Best Time
  • Fewest Deaths
  • Clean Runs
These metrics are now shown at the same time in separate columns. The extra metric tabs were removed, so comparing results is faster and easier.

Leaderboards are available for Training, Easy, Medium, and Hard.

Not every record has to be heroic.

Loserboards add a chaotic side of competition by tracking messy runs:
  • Most Deaths
  • Slowest Time
  • Max Respawns
These are also shown at the same time, making it easier to compare cursed runs, slow runs, and legendary disasters.

Some Loserboard categories will start empty and fill up as players complete fresh runs after the update.


Hall of Fame is a new combined score for long-term progress.

It is based on completed levels, level variety, and collected coins. This gives dedicated players another way to stand out beyond a single best time.

The Top 3 are highlighted clearly, and your own result is shown separately so you can track your progress.


The new Statistics tab shows your personal progress in a cleaner format.

You can check progress, gameplay stats, level stats, and shop stats, including sessions, coins, play time, deaths, respawns, best times, clean runs, and shop activity.

The Statistics layout was also fixed after in-game UI testing, so labels and values now stay readable in both the Main Menu and Pause Menu.

Compact world leaderboard panels were added and improved.

The hub can now show leaderboard and loserboard information directly in the world, without opening a menu.

World boards can show overall or track-specific data. They also have clearer loading states, Top 3 highlights, and a slower refresh interval for more stable passive displays.

Several UI behavior issues were cleaned up.

Pause, shop, and respawn windows no longer stack on top of each other. Opening one major window now closes conflicting windows first.

Guide panels now use transparent backgrounds instead of heavy black overlays.

Stats Hub was also polished into a larger, cleaner screen with all key metrics visible at once.

This update does not add new levels.

It also does not change:
  • movement
  • jumping
  • physics
  • shop prices
  • finish rewards
  • economy balance
  • level balance
  • gameplay balance
The goal was to strengthen the existing game, not to rebalance it.

Some new leaderboard, loserboard, Hall of Fame, and world board categories may start empty.

That is expected.

Many of these stats only begin filling after players complete fresh runs with the updated version. The more people play, the more interesting these boards will become.

Thank you for playing, testing, sending feedback, and helping us improve Sausage Parkour.

See you on the track!
Recovery, Stats & Leaderboards Update
1.1.0
11 June 2026
🎁 Added
  • Added a large Stats Hub, available from both the Main Menu and Pause Menu.
  • Added track-based Leaderboards for Training, Easy, Medium, and Hard.
  • Added Leaderboards with Best Time, Fewest Deaths, and Clean Runs shown at the same time.
  • Added Loserboards for chaotic runs: Most Deaths, Slowest Time, and Max Respawns.
  • Added Hall of Fame with a combined score based on long-term progress, completed levels, variety, and collected coins.
  • Added a Statistics tab with personal progress, gameplay stats, level stats, and shop stats.
  • Added compact world leaderboard panels for the hub.
  • Added Top 3 highlights for world boards.
  • Added the first achievement foundation with meaningful progression goals.
  • Added Community section with Discord, YouTube, Telegram, VK, and website links.
  • Added Credits section for the Sausage Parkour team.
  • Added better lobby privacy diagnostics for Public, Friends Only, and Private lobbies.
  • Added stronger analytics and logging around levels, deaths, respawns, finishes, shop activity, purchases, equipment, coins, and stats saving.
🧼 Improved
  • Restored and improved the Security Monitor in the hub.
  • Security cameras now activate only when needed, reducing unnecessary performance cost while keeping full resolution near the monitor.
  • Built-in S&box chat is now used instead of the old custom chat.
  • Local sausage body visibility now behaves better when switching camera view.
  • Community links now have clearer copy feedback and better visual styling.
  • Stats Hub now uses a larger, cleaner layout with all important metrics visible at once.
  • Leaderboards and Loserboards are easier to compare because extra metric tabs were removed.
  • Statistics rows are more readable in both Main Menu and Pause Menu.
  • Stats Hub localization has been cleaned up across all supported languages.
  • World boards now update less aggressively and have clearer loading states.
  • Guide panels now use transparent backgrounds instead of heavy black overlays.
  • Pause, shop, and respawn windows no longer stack on top of each other.
  • Stat saving is more reliable and finish diagnostics are cleaner.
  • Localization coverage was improved across several UI areas.
  • Internal project documentation, QA checklists, and technical tracking were expanded for future updates.
🪛 Fixed
  • Fixed the Security Monitor not showing camera feeds correctly.
  • Fixed old chat scene component warnings after switching to the platform chat.
  • Fixed controls hint behavior that could make the cursor appear unexpectedly.
  • Fixed several hardcoded or mixed-language UI labels.
  • Fixed the “NO CAMERA” monitor state localization.
  • Fixed incorrect control combinations localization.
  • Fixed local player “You” label in leaderboards.
  • Fixed invalid stat values being able to interrupt stat flushing.
  • Fixed misleading finish chest diagnostic logs after a level had already ended.
  • Fixed leaderboard screen overflow on common desktop resolutions.
  • Fixed Pause Menu Stats Hub runtime Razor issue.
  • Fixed world board loading text appearing in the wrong place.
  • Fixed Statistics layout issues in the Pause Menu.
  • Fixed several confusing or noisy QA logs.
🚯 Removed
  • Removed the old custom chat UI.
  • Removed the obsolete scene chat component.
  • Removed the old PlayerStatsBoard world panel in favor of the new Statistics tab.
  • Removed extra metric tabs from Leaderboards and Loserboards.
  • Removed outdated or misleading UI states from the leaderboard flow.
  • Removed an old unused duplicate player model from the player prefab.
⚠️ Known Issues
  • Some new leaderboard and loserboard categories will start empty until players complete fresh runs after the update.
  • Hall of Fame and world board records will become more interesting as more players generate new records.
  • Some leaderboard panels may load categories one by one depending on service response time.
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