- Added missing runtime-loaded sausage character model resources to the uploaded package.
- Added missing shop model thumbnail resources to the uploaded package.
- Added safer default sausage model and skin fallback for first-time players.
- Added compatibility fallback for old or invalid saved cosmetic IDs.
- Default sausage model and skin now render safely even when the player has no saved cosmetic data yet.
- Old or invalid cosmetic save data now falls back to the default sausage look instead of leaving the player in a broken visual state.
- Fixed an issue where some players could appear as a cube instead of the sausage character.
- Fixed missing uploaded resources for runtime-loaded character models.
- Fixed missing uploaded resources for shop model thumbnails.
- Fixed default cosmetic rendering depending too much on saved ownership data.
- No removals in this hotfix.
- No known gameplay issues from this hotfix.
- This update does not change gameplay, movement, shop prices, rewards, economy, level balance, or leaderboard logic.
- Added a large Stats Hub, available from both the Main Menu and Pause Menu.
- Added track-based Leaderboards for Training, Easy, Medium, and Hard.
- Added Leaderboards with Best Time, Fewest Deaths, and Clean Runs shown at the same time.
- Added Loserboards for chaotic runs: Most Deaths, Slowest Time, and Max Respawns.
- Added Hall of Fame with a combined score based on long-term progress, completed levels, variety, and collected coins.
- Added a Statistics tab with personal progress, gameplay stats, level stats, and shop stats.
- Added compact world leaderboard panels for the hub.
- Added Top 3 highlights for world boards.
- Added the first achievement foundation with meaningful progression goals.
- Added Community section with Discord, YouTube, Telegram, VK, and website links.
- Added Credits section for the Sausage Parkour team.
- Added better lobby privacy diagnostics for Public, Friends Only, and Private lobbies.
- Added stronger analytics and logging around levels, deaths, respawns, finishes, shop activity, purchases, equipment, coins, and stats saving.
- Restored and improved the Security Monitor in the hub.
- Security cameras now activate only when needed, reducing unnecessary performance cost while keeping full resolution near the monitor.
- Built-in S&box chat is now used instead of the old custom chat.
- Local sausage body visibility now behaves better when switching camera view.
- Community links now have clearer copy feedback and better visual styling.
- Stats Hub now uses a larger, cleaner layout with all important metrics visible at once.
- Leaderboards and Loserboards are easier to compare because extra metric tabs were removed.
- Statistics rows are more readable in both Main Menu and Pause Menu.
- Stats Hub localization has been cleaned up across all supported languages.
- World boards now update less aggressively and have clearer loading states.
- Guide panels now use transparent backgrounds instead of heavy black overlays.
- Pause, shop, and respawn windows no longer stack on top of each other.
- Stat saving is more reliable and finish diagnostics are cleaner.
- Localization coverage was improved across several UI areas.
- Internal project documentation, QA checklists, and technical tracking were expanded for future updates.
- Fixed the Security Monitor not showing camera feeds correctly.
- Fixed old chat scene component warnings after switching to the platform chat.
- Fixed controls hint behavior that could make the cursor appear unexpectedly.
- Fixed several hardcoded or mixed-language UI labels.
- Fixed the “NO CAMERA” monitor state localization.
- Fixed incorrect control combinations localization.
- Fixed local player “You” label in leaderboards.
- Fixed invalid stat values being able to interrupt stat flushing.
- Fixed misleading finish chest diagnostic logs after a level had already ended.
- Fixed leaderboard screen overflow on common desktop resolutions.
- Fixed Pause Menu Stats Hub runtime Razor issue.
- Fixed world board loading text appearing in the wrong place.
- Fixed Statistics layout issues in the Pause Menu.
- Fixed several confusing or noisy QA logs.
- Removed the old custom chat UI.
- Removed the obsolete scene chat component.
- Removed the old PlayerStatsBoard world panel in favor of the new Statistics tab.
- Removed extra metric tabs from Leaderboards and Loserboards.
- Removed outdated or misleading UI states from the leaderboard flow.
- Removed an old unused duplicate player model from the player prefab.
- Some new leaderboard and loserboard categories will start empty until players complete fresh runs after the update.
- Hall of Fame and world board records will become more interesting as more players generate new records.
- Some leaderboard panels may load categories one by one depending on service response time.
- Controls hints can now be expanded and hidden with a small lower-left "Controls [F]" prompt.
- Security cameras now use conditional activation near the Security Monitor.
- Improved FPS around the hub by disabling security camera rendering when the monitor is not relevant.
- Restored clearer camera feed quality while avoiding unnecessary background rendering.
- Security cameras now stay inactive when the player is far from the monitor or inside a level.
- Controls hints no longer take permanent screen space during gameplay.
- Fixed the mouse cursor being active during normal gameplay after spawning.
- Fixed controls hint UI forcing mouse interaction during gameplay.
- Fixed unnecessary security camera rendering while the player is away from the hub monitor.
- Removed always-visible controls clutter from the left side of the HUD.
- Removed constant background rendering from security camera feeds when they are not needed.
- Security camera feeds update only when the player is near the monitor, so they may appear frozen when viewed from far away. This is intentional for performance.
- Some broader polish tasks are still planned, including localization audit, lobby privacy checks, expanded community links, credits, and copy-link feedback.
- Security Monitor is back in the hub with 4 working camera feeds.
- New internal analytics for level starts, finishes, deaths, respawns, shop opens, purchases, equips, coin pickups, and finish rewards.
- New QA documentation and recovery workflow for safer future updates.
- Improved shop and economy diagnostics so future balance changes can be based on better data.
- Improved console logs with clearer [SP] categories for analytics, levels, respawn, finish, shop, skins, models, cameras, and QA.
- Improved portal and level-trigger logging to reduce repeated noise.
- Improved security camera diagnostics and monitor feed handling.
- Improved repository cleanup rules to reduce editor/build workspace noise.
- Fixed the Security Monitor in the hub so all 4 camera feeds display correctly again.
- Fixed camera texture binding issues on the monitor.
- Fixed several outdated runtime warnings and broken references.
- Fixed unavailable Buy buttons behaving like active buttons when the player could not buy an item.
- Fixed the Training flow QA path: portal entry, coin pickup tracking, death, respawn, finish chest, and reward were verified.
- Fixed the finish chest reward path to confirm rewards are granted once per finish.
- Removed the old custom chat UI path.
- Removed the dead candy_cane skin reference from the available skin list.
- Removed noisy per-coin logging in favor of cleaner summary logs.
- Removed unused UI foundation files from the earlier recovery pass.
- No new levels, movement changes, price changes, or reward balance changes are included in this update.
- Some polish work is still planned: localization audit, lobby privacy checks, expanded community links, credits, copy-link feedback, and local body visibility improvements when switching camera view.
- Security camera performance was improved further in the next hotfix revision.